
| HIGH | 11.00 | USD | |
| MID | 0.14 | USD | TREND![]() |
| LOW | 0.03 | USD |
Bewear emerges as a deceptively straightforward Stage 1 Colorless Pokémon with potential for explosive damage output.
With its bulky 130 HP and ability to deliver devastating blows when luck is on your side, this cuddly-looking competitor demands attention in the current meta.
But does its flip-dependent strategy hold up under tournament pressure? Let's break down what makes this bear a potential threat.
Offensive rating: 6/10Bewears offensive capabilities present an interesting risk-reward scenario.
Its first attack, Knuckle Punch, delivers a modest 50 damage for just two Colorless energy - reliable but unspectacular.
The real potential lies in Hyper Lariat, which starts with a respectable 100 damage base for three energy.
The exciting twist comes with its coin flip mechanic - landing two heads doubles the damage to a substantial 200, enough to one-shot many popular Pokémon in the format.
However, this 25% probability makes it inconsistent in high-stakes tournament play.
The damage-per-energy ratio sits at 33.
3 for the base attack, rising to an impressive 66.
6 when the coin flips favor you.
The Colorless typing provides excellent energy flexibility but lacks super-effective opportunities.
Survival rating: 5/10With 130 HP, Bewear sits in a comfortable middle ground for a Stage 1 Pokémon - sturdy enough to potentially survive a hit, but not tanky enough to consistently last multiple turns against dedicated attackers.
Its Fighting weakness is particularly problematic in the current meta where Fighting-type attackers are prevalent.
The hefty three-energy retreat cost severely restricts its mobility, forcing players to dedicate deck space to switching cards or retreat aids.
Without any built-in defensive abilities or healing mechanisms, Bewear relies entirely on its raw HP for survival.
This lack of protective features makes it vulnerable to ability-locking strategies and special conditions.
Its effective HP calculation places it firmly in the average category for Stage 1 Pokémon.
Versatility rating: 7/10Bewear benefits significantly from its Colorless typing, allowing it to fit into virtually any deck with sufficient energy acceleration.
Its attacks requiring only Colorless energy means you can power it up with any energy type, including Special Energy cards.
This flexibility extends to its potential roles, functioning primarily as a main attacker but capable of serving as a backup in pinch situations.
However, Bewears versatility is hampered by its dependency on coin flips for maximum damage output, making it unreliable in critical tournament situations.
It lacks utility-based abilities that could help it function in a support role, and its high retreat cost limits tactical flexibility.
While it can be incorporated into various deck archetypes, its inconsistent damage output makes it less adaptable to changing meta conditions.
Speed/Setup rating: 5/10As a Stage 1 Pokémon, Bewear requires finding both itself and its pre-evolution Stufful, creating inherent consistency challenges.
Its three-energy attack requirement means youll typically need two turns minimum to power up Hyper Lariat, making it relatively slow in the current fast-paced format.
Without any built-in draw or search capabilities, Bewear relies entirely on external support for setup acceleration.
Energy acceleration cards become essential partners to get it battle-ready more quickly.
The evolution line is straightforward but lacks any special mechanics to expedite evolution.
While basic rare candy setups work, Bewear doesnt benefit from any evolution-specific advantages.
Its operational speed calculation reflects these limitations, though its Colorless energy requirements do provide flexibility in what energy types can power it up.
To maximize Bewears potential, focus on companions that address its key weaknesses: energy acceleration, mobility solutions, and flip manipulation.
Energy acceleration partners can power up Hyper Lariat in a single turn, while Switch cards or retreat cost reducers overcome its mobility issues.
Flip-manipulation effects can transform Bewears inconsistent attack into a reliable powerhouse.
Oranguru with Instruct ability provides crucial draw support to find evolution pieces and energy consistently, helping overcome Bewears setup requirements and enhancing overall deck consistency.
Provides two energy in one attachment, dramatically accelerating Bewears attack timeline and allowing Knuckle Punch on turn one or potentially Hyper Lariat by turn two when combined with other energy attachments.
Victinis Victory Star ability allows you to re-flip coins once during your turn, significantly improving the odds of landing double heads on Hyper Lariat and transforming Bewear into a more reliable attacker.
Bewear occupies an interesting niche in the meta as a risk-reward attacker with substantial potential that doesnt quite reach elite status.
Its strength lies in energy flexibility and the capacity for explosive damage, but its reliance on luck-based mechanics holds it back from tournament dominance.
For competitive play, Bewear functions best in decks with robust energy acceleration and coin-flip manipulation effects that can mitigate its inconsistency.
Pair it with switch cards to address the heavy retreat cost, and consider tech options to handle its Fighting weakness.
While not a format-defining card, Bewear can certainly surprise opponents with its ceiling of 200 damage from a Stage 1.
For players who enjoy high-risk, high-reward strategies and can build around its limitations, Bewear offers a viable and entertaining option that can claim big knockouts when the coins fall in your favor.
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