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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 120
  • TYPES:
    • Grass
  • WEAKNESSES:
    • TYPE: Fire
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
    • Colorless
  • RETREAT COST: 2
  • RARITY: Common
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Earthen Power
  • COST:
    • Grass
    • Colorless
  • ENERGY COST: 2
  • DAMAGE: 30+
  • DETAILS: If you have a Stadium in play, this attack does 50 more damage.

MARKET PRICES FOR DHELMISE 💰

Last updated: 2025/10/11
HIGH

4.99

USD
MID

0.11

USDTREND
LOW

0.01

USD

Check the latest prices on:
Tcgplayer
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Dhelmise splashes into the competitive scene with its haunting anchor form and potentially powerful Grass-type presence.

As a Basic Pokémon with decent HP and a unique attack modifier, this ghostly shipwreck remnant offers interesting strategic possibilities for players looking to incorporate Stadium-based strategies in their Grass decks.




Offensive Score Image Offensive rating: 6/10

Dhelmise's offensive capability hinges entirely on its Earthen Power attack, which requires just two energy for a base 30 damage.

While underwhelming at first glance, this attack transforms dramatically when a Stadium card is in play, boosting damage to a much more respectable 80.

The cost-to-damage ratio becomes quite efficient under optimal conditions, requiring only a Grass and Colorless energy for significant output.

However, its dependency on Stadium cards creates a situational offensive profile that can be disrupted if your Stadium is countered or removed.

Without Stadium support, Dhelmise struggles to apply meaningful pressure against most meta Pokémon with its base damage alone.




Survival Score Image Survival rating: 5/10

With 120 HP, Dhelmise offers moderate durability for a Basic Pokémon.

This health pool allows it to potentially survive a hit from weaker attackers but falls short against the heavy hitters dominating the current meta.

Its Fire weakness is particularly concerning in matchups against popular Fire-type attackers, where Dhelmise can be easily one-shot.

The two-energy retreat cost is average but can become problematic if you need to pivot quickly.

Dhelmise lacks any inherent defensive abilities or mechanics to mitigate damage or heal itself, leaving it vulnerable once it enters the active position.

In the current environment with many powerful attackers, Dhelmise's survival capabilities are decidedly average.




Versatility Score Image Versatility rating: 5/10

Dhelmise's versatility is limited by its singular attack and specific condition for optimal performance.

It functions primarily as a Stadium-dependent attacker without offering alternative strategies or utility.

This narrow focus restricts its adaptability across different matchups and deck archetypes.

However, Dhelmise does gain points for being a Basic Pokémon, allowing it to be played immediately without evolution requirements.

Its typing provides coverage against Water types that are prevalent in many competitive environments.

The card can serve as a decent tech option in Stadium-focused decks, particularly those that already want to maintain Stadium control.

Outside this specific strategy, though, Dhelmise struggles to justify a deck slot over more flexible options.




setup Score Image Speed/Setup rating: 7/10

Dhelmise shines in the setup department thanks to its Basic Pokémon status, allowing immediate play without evolution chains.

Requiring only two energy to attack means it can potentially be battle-ready by your second turn, particularly with energy acceleration support.

However, its true setup complexity lies in maintaining Stadium control - a factor that adds an extra dimension to its preparation requirements.

While the Grass energy requirement is generally manageable, ensuring your Stadium remains in play against decks that run counters creates an additional setup hurdle.

In formats with abundant Stadium support cards and search options, Dhelmise's setup becomes more reliable, but the dependency on Stadium cards prevents it from achieving top marks in operational speed.




Dhelmise thrives alongside cards that establish and maintain Stadium control while providing energy acceleration.

Stadium cards that offer additional benefits beyond enabling Dhelmise's damage boost create the most synergistic partnerships.

Energy acceleration, particularly for Grass-type Pokémon, helps Dhelmise reach its attack requirements quickly and consistently.

Perfect Partners examples:

This Stadium card not only enables Dhelmise's damage boost but also reduces attack costs for Grass Pokémon by one Colorless energy, potentially allowing Earthen Power to be used with just a single Grass energy attachment.

With abilities that accelerate Grass energy attachment from the deck, Rillaboom ensures Dhelmise can power up quickly while maintaining resources for backup attackers, creating an efficient energy management system.

This disruptive Stadium can shut down opponents rule box Pokémon abilities while simultaneously powering up Dhelmise's attack, creating a dual-purpose Stadium control strategy that enhances your attack while limiting opponent options.




Dhelmise presents an intriguing package for players who appreciate Stadium-centric strategies in the TCG landscape.

Its straightforward yet conditional damage output creates interesting decision points around Stadium sequencing and protection.

The card performs best in decks already committed to Stadium control, where it can serve as a consistent attacker with reasonable energy efficiency.

While not a format-defining powerhouse, Dhelmise occupies a specific tactical niche that rewards thoughtful deck construction and play.

Its Basic status and moderate energy requirements provide accessibility, while the Stadium dependency creates a ceiling on its overall effectiveness.

Consider Dhelmise as a complementary attacker rather than a build-around centerpiece, pairing it with strong Stadium options and energy acceleration to maximize its ghostly anchoring power in competitive play.



POWER INDEX

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50

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