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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 110
  • TYPES:
    • Water
  • WEAKNESSES:
    • TYPE: Metal
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
  • RETREAT COST: 1
  • RARITY: Common
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Freezing Headbutt
  • COST:
    • Colorless
  • ENERGY COST: 1
  • DAMAGE: 20
  • DETAILS: Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
  • NAME: Tackle
  • COST:
    • Water
    • Colorless
    • Colorless
  • ENERGY COST: 3
  • DAMAGE: 90
  • DETAILS:

MARKET PRICES FOR EISCUE 💰

Last updated: 2025/10/11
HIGH

4.99

USD
MID

0.10

USDTREND
LOW

0.01

USD

Check the latest prices on:
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Eiscue emerges as a tantalizing Water-type option with its unique paralysis capabilities and respectable bulk.

This ice-headed penguin Pokémon brings a combination of disruptive tactics and moderate damage output that could catch opponents off guard in the right deck.

Its effectiveness hinges on coin flips, but when fortune smiles, Eiscue can create significant tempo advantages.




Offensive Score Image Offensive rating: 6/10

Eiscue offers a two-pronged attack approach with varying energy commitments.

Freezing Headbutt costs just one Colorless energy, delivering 20 damage with a 50% chance to paralyze the opponent's Active Pokémon - a status condition that prevents attacks and requires a successful coin flip to recover.

The paralysis effect can create crucial windows for setup or prevent powerful counter-attacks.

Its second attack, Tackle, requires three energy (one Water, two Colorless) for a straightforward 90 damage with no additional effects.

While the damage-to-energy ratio is merely adequate (30 damage per energy), the paralysis potential from its first attack provides strategic depth rather than raw power.




Survival Score Image Survival rating: 7/10

With 110 HP, Eiscue sits in the mid-range for Basic Pokémon, offering reasonable durability against non-Metal attackers.

Its single Metal weakness is problematic in matchups against popular cards like Zacian V or Lucario, where Eiscue can be eliminated with relative ease.

The single retreat cost is notably efficient, providing tactical flexibility without being overly punishing when forced to switch.

Eiscue lacks any innate defensive abilities or healing mechanics, relying entirely on its HP pool and potential paralysis lock strategy for survival.

This makes it more vulnerable to ability-based damage or effects that can remove status conditions.




Versatility Score Image Versatility rating: 6/10

Eiscue demonstrates moderate versatility through its dual-purpose attack suite.

As a Basic Pokémon, it can be immediately deployed without evolution complications, functioning either as an early-game disruptor with Freezing Headbutt or a mid-game attacker with Tackle.

Its Water typing provides advantageous matchups against Fire-type Pokémon, though its Metal weakness counterbalances this benefit.

The coin-flip dependency on its paralysis effect introduces inconsistency that limits its reliability in competitive play.

While it can serve multiple roles - status inflicter, damage dealer, or transitional attacker - it doesn't excel exceptionally in any single area compared to more specialized alternatives in the Water-type arsenal.




setup Score Image Speed/Setup rating: 8/10

Eiscue offers admirably quick deployment potential with its Basic status and low-energy first attack.

Freezing Headbutt becomes immediately available with just a single energy attachment, allowing Eiscue to start applying pressure from turn one when going second.

The more powerful Tackle attack requires three energy, typically delaying full offensive capabilities until turn 3 without acceleration support.

This setup timeline is average for a Basic Pokémon, neither remarkably fast nor prohibitively slow.

Energy acceleration cards like Frosmoth or Melony can significantly improve Eiscue's setup speed, bringing Tackle online earlier.

However, the coin-flip nature of its paralysis effect introduces an element of inconsistency that can affect strategic planning.




Eiscue performs best in decks providing energy acceleration, paralysis synergy, and defensive support to maximize its disruptive potential while addressing its moderate damage output.

Water-type accelerators transform Eiscue from a supportive paralyzer to a legitimate attacker, while cards that enhance status conditions or provide switch punishment create powerful control strategies.

Perfect Partners examples:

Frosmoth's Ability lets you attach additional Water Energy from your hand to your Water Pokémon, dramatically accelerating Eiscue's Tackle attack setup and transforming its three-energy requirement from a liability to a manageable cost.

This Stadium card increases retreat costs for Pokémon with Special Energy attached, creating a powerful synergy with Eiscue's paralysis effect by making it even more difficult for opponents to escape the lock condition.

This Item card lets you add two Water Energy cards from your deck to your hand, ensuring a steady supply of energy to power up Eiscue's attacks while supporting other Water-type attackers in your strategy.




Eiscue carves out a niche as a disruptive Water-type attacker with paralysis potential that can create strategic openings in the right matchups.

While not a format-defining powerhouse, it provides solid utility with its reasonable 110 HP, efficient single retreat cost, and tactical flexibility between status infliction and moderate damage output.

The coin-flip dependency on its paralysis effect means Eiscue works best in decks with backup plans or supporting strategies rather than as a primary win condition.

Players can maximize its effectiveness by pairing it with energy acceleration, paralysis enhancement, and defensive support cards that amplify its control elements.

In a meta filled with powerful Basic Pokémon, Eiscue offers a budget-friendly option that can surprise opponents with its disruptive capabilities while teaching newer players the value of status conditions in competitive play.



POWER INDEX

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