
| HIGH | 4.99 | USD | |
| MID | 0.34 | USD | TREND![]() |
| LOW | 0.04 | USD |
Ralts (ME1-58) enters the battlefield as a promising Basic Psychic Pokémon with evolution potential.
Standing as the foundation for the powerful Kirlia evolution line, this card offers both utility and modest offensive capabilities.
With a solid 70 HP for a Basic and some interesting defensive typing, let's examine whether this Ralts deserves a spot in your competitive deck.
Offensive rating: 2/10Ralts offers minimal offensive pressure with just two attacks.
Collect costs a single Colorless energy but deals no damage, functioning purely as card draw.
Headbutt requires one Psychic energy and inflicts a mere 10 damage - extremely underwhelming even for a Basic Pokémon.
This attack efficiency (10 damage per energy) falls far below competitive standards.
Without any bonus effects, damage modifiers, or synergistic abilities to enhance its attack power, Ralts struggles to threaten opponents.
Its offensive capabilities are clearly designed as a temporary solution until evolution, rather than a viable strategy on its own.
Survival rating: 5/10With 70 HP, Ralts sits at an acceptable health threshold for a Basic Pokémon that evolves.
Its true defensive strength lies in its Fighting resistance (-30), providing substantial protection against popular Fighting-type attackers.
This resistance can potentially allow Ralts to survive hits that would KO other Basic Pokémon with similar HP.
However, the Darkness weakness (x2) is concerning in many competitive environments where Dark-type attackers are prevalent.
The single Colorless retreat cost is excellent, giving Ralts mobility to switch positions without significant resource investment.
Overall, Ralts shows decent survivability for its evolutionary stage.
Versatility rating: 3/10Ralts demonstrates limited versatility in competitive play.
Its Collect attack provides modest utility, allowing you to draw an additional card while conserving Psychic energy for future turns or evolutions.
This can help maintain hand advantage or dig for crucial pieces.
However, beyond this small card advantage mechanic, Ralts offers little tactical flexibility.
It can't function as an effective attacker, wall, or pivotal tech card.
Its primary purpose is serving as an evolution base, with its Fighting resistance occasionally providing useful type coverage in specific matchups.
Otherwise, it lacks the adaptability needed for multiple roles in competitive environments.
Speed/Setup rating: 7/10Ralts represents a relatively smooth setup option for its evolution line.
As a Basic Pokémon, it can be played immediately to the bench, requiring minimal investment to get started.
The single-energy Collect attack is particularly noteworthy for setup efficiency - it helps you draw into evolution pieces or supporting cards while developing your board position.
A single Colorless energy requirement means virtually any energy can power this crucial draw effect.
The low retreat cost also enhances setup flexibility, allowing easy pivoting if Ralts ends up in the active position prematurely.
While not revolutionary, Ralts provides a reliable foundation for its evolution chain.
Ralts thrives in evolution-focused strategies where it can quickly transform into its stronger evolved forms.
Energy acceleration cards help power up the entire evolution line efficiently, while search cards ensure consistent access to evolution pieces.
Cards that protect Basic Pokémon or boost their survivability particularly benefit Ralts while it awaits evolution.
Allows you to skip Kirlia and evolve directly to Gardevoir or Gallade, accelerating your setup and minimizing the time spent with the vulnerable Ralts on the field.
Helps search out Kirlia or other evolution pieces, ensuring consistent evolution paths and reducing the chances of Ralts sitting unevolved for multiple turns.
Recovers both Pokémon and Energy from the discard pile, allowing you to reuse Ralts and its evolution line after they are knocked out, maintaining board pressure throughout longer matches.
Ralts presents itself as a serviceable foundation for its evolution line rather than a standout card on its own merits.
Its primary strengths lie in the decent 70 HP, Fighting resistance, and low retreat cost - all characteristics that help it survive until evolution.
The Collect attack provides valuable card draw while developing your board, making Ralts more than just bench fodder.
However, its offensive capabilities are minimal, and its overall utility remains limited outside an evolution strategy.
Players should focus on quickly evolving Ralts while using Collect to maintain hand advantage whenever possible.
In the current competitive landscape, this Ralts serves its purpose adequately but will rarely be the deciding factor in tournament matches.
Consider it a necessary stepping stone rather than a centerpiece of your strategy.
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