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| LOW | 0.01 | USD |
Grumpig from the Mega Evolution set brings a unique energy acceleration ability to the table, setting itself apart from many Stage 1 Psychic-types.
While not an immediate powerhouse, its Energized Steps ability offers significant deck-building potential that savvy players can leverage for impressive mid-game momentum.
Let's examine whether this bouncing psychic pig deserves a spot in your competitive lineup.
Offensive rating: 4/10Grumpig's offensive capabilities are decidedly modest.
Psychic Sphere deals only 60 damage for 3 energy, which translates to a poor damage-to-energy ratio of just 20 damage per energy investment.
Without any additional effects like status conditions or bonus damage modifiers, the attack is painfully straightforward and underpowered by competitive standards.
Even with type advantage against Fighting Pokémon, this attack struggles to secure meaningful KOs against most meta-relevant cards.
The lack of scaling potential or synergistic damage boosting makes Grumpig severely limited as a primary attacker, forcing it into more of a support role in most deck constructions.
Survival rating: 5/10With 120 HP, Grumpig sits at the lower end of the durability spectrum for Stage 1 Pokémon.
Its Darkness weakness is particularly problematic in metas where Dark-type attackers are prevalent.
On the positive side, Grumpig's Fighting resistance (-30) provides meaningful protection against a common type, potentially allowing it to survive hits from popular Fighting Pokémon.
The 2-energy retreat cost is manageable but not ideal, requiring either dedication of resources to retreat or inclusion of switching cards in your deck.
Without any self-healing abilities or damage reduction effects, Grumpig will typically only survive for a turn or two of active combat, making its survival capabilities adequate but uninspiring.
Versatility rating: 8/10Grumpig shines in its versatility, primarily through its Energized Steps ability.
This powerful effect lets you attach multiple Basic Energy cards from the top four cards of your deck to any of your Pokémon when you evolve into Grumpig.
This energy acceleration is type-agnostic, allowing Grumpig to support any attacking strategy that relies on Basic Energy.
The flexibility to distribute energy across multiple Pokémon or concentrate it on a single attacker adds significant strategic depth.
Grumpig fits naturally into multi-type decks or as tech support in Psychic-focused strategies.
While not a universal inclusion, its ability to function as both an energy accelerator and a backup attacker gives it substantial versatility across numerous deck archetypes.
Speed/Setup rating: 7/10Grumpig's setup efficiency centers entirely on its Energized Steps ability, which triggers immediately upon evolution.
This one-time energy acceleration effect can dramatically shorten your setup time by potentially attaching multiple energy in a single turn.
However, several factors limit its consistency: you need Spoink in play first, the ability is luck-dependent based on the top four cards of your deck, and it works only with Basic Energy.
Running higher energy counts improves reliability but may compromise deck consistency.
Search cards like Nest Ball for Spoink and evolution accelerators can enhance Grumpig's setup speed.
The card works best in decks already planning for mid-game power spikes rather than aggressive first-turn strategies.
To maximize Grumpig's potential, pair it with Pokémon that benefit from rapid energy acceleration and can capitalize on the mid-game advantage.
High-energy-cost attackers with powerful payoffs make ideal partners.
Include evolution search cards to ensure consistent access to both Spoink and Grumpig.
Decks with higher Basic Energy counts (approximately 10-14) will significantly improve the consistency of Energized Steps.
Specifically versions with the Instruct or Resource Management abilities help maintain hand quality and recover key cards. This ensures you can find Spoink/Grumpig when needed and replenish resources after using Energized Steps.
This TAG TEAM card can copy Grumpigs attack while offering significantly more HP and damage output. More importantly, it benefits tremendously from the rapid energy acceleration Grumpig provides to power up its GX attack quickly.
Particularly versions with the Shady Dealings ability provide crucial search capability to find evolution pieces and support cards. This ensures consistent access to Spoink when needed and helps set up your primary attackers after Grumpig accelerates energy.
Grumpig carves out an interesting niche as an energy acceleration support Pokémon rather than a primary attacker.
Its mediocre offensive output and average survivability are balanced by its exceptional versatility and solid setup potential through Energized Steps.
To maximize Grumpig's effectiveness, build decks with higher Basic Energy counts and pair it with powerful attackers that benefit from rapid energy attachment.
The card shines in mid-game scenarios, helping you transition from early setup to executing your main strategy faster than opponents might expect.
While not a format-defining powerhouse, Grumpig offers significant utility for the right deck archetype, particularly those running multiple energy types or needing to power up high-energy attackers quickly.
Consider it a strategic tech option rather than a build-around centerpiece, and you'll find Grumpig can provide that crucial energy boost exactly when you need it most.
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