
| HIGH | 4.99 | USD | |
| MID | 0.10 | USD | TREND![]() |
| LOW | 0.01 | USD |
Toxicroak enters the competitive arena as a hard-hitting Stage 1 Fighting-type with a remarkably efficient attack cost.
This poison fighter packs a significant punch for minimal investment, making it worth consideration in decks looking for affordable attackers.
However, its self-damaging mechanic requires careful planning to maximize its potential in tournament play.
Offensive rating: 7/10Reckless Charge delivers an impressive 70 damage for just a single Fighting energy, giving Toxicroak one of the best damage-per-energy ratios in the current meta.
This 70:1 ratio translates to exceptional energy efficiency on paper.
However, the 20 self-damage penalty creates a significant drawback that limits its sustained offensive capabilities.
Without any built-in ways to boost damage or apply special conditions to opponents, Toxicroak lacks the offensive versatility of premium attackers.
It does benefit from Fighting support cards that could potentially increase its damage output, but its baseline offensive package remains straightforward and somewhat limited by modern standards.
Survival rating: 5/10With 130 HP, Toxicroak offers decent but unexceptional durability for a Stage 1 Pokémon.
Its single retreat cost provides some mobility, but the real concern is the self-damage mechanic that effectively reduces its functional HP over multiple attack cycles.
The 20 self-damage from Reckless Charge means Toxicroak can only attack 6 times before knocking itself out - assuming it takes no damage from opponents.
Its Psychic weakness is also problematic in matchups against common Psychic attackers.
Without any built-in healing abilities, damage reduction, or protective effects, Toxicroak remains vulnerable both to opponent attacks and its own self-damage over time.
Versatility rating: 5/10Toxicroak suffers from limited versatility due to its single-attack design.
Having only Reckless Charge restricts its strategic options to a singular, straightforward approach.
As a Fighting-type, it capitalizes on the weakness of popular Dark, Normal, and Lightning Pokémon, providing some favorable matchups.
However, it struggles against Psychic and Flying types.
Its energy efficiency makes it somewhat splashable as a secondary attacker in various deck archetypes that can accommodate a Fighting energy or two.
The self-damage mechanic creates interesting synergy possibilities with cards that benefit from damaged Pokémon, though these applications remain niche rather than broadly applicable across the competitive landscape.
Speed/Setup rating: 8/10As a Stage 1 Pokémon, Toxicroak requires evolving from Croagunk, creating an inherent setup time of at least one turn.
However, once in play, its single-energy attack cost means it can start dealing significant damage immediately.
This combination of moderate evolution requirements and minimal energy attachment creates a balanced setup profile.
With the right draw support or evolution acceleration, Toxicroak can become operational by turn 2, which is reasonably competitive.
Its streamlined energy needs make it less vulnerable to disruption strategies that target energy attachments.
The simplicity of its setup requirements enhances consistency across multiple games, though it lacks any inherent abilities to accelerate its own development.
To maximize Toxicroak in competitive play, focus on cards that can heal or prevent its self-damage, provide Fighting-type support for increased damage output, and facilitate rapid evolution.
Cards that can recycle Toxicroak or energy from the discard pile are also valuable for maintaining offensive pressure throughout longer matches.
Manaphy variants with healing abilities can offset Toxicroaks self-damage, extending its lifespan and allowing for more attacks before falling. This healing support transforms Toxicroak from a short-term attacker into a sustainable threat.
Recent Koraidon cards that boost Fighting-type damage can significantly enhance Toxicroaks offensive output, potentially turning its 70 base damage into knockout-worthy attacks against even higher HP targets without increasing energy requirements.
Diancie cards with abilities that increase Fighting Pokémons damage provide Toxicroak with the extra punch it needs, potentially pushing its damage into OHKO territory against many popular Basics and some V Pokémon in the current format.
Toxicroak presents an interesting package that balances tremendous energy efficiency against self-destructive tendencies.
Its ability to deal 70 damage for just one Fighting energy makes it an attractive option for players seeking affordable attackers, but the 20 self-damage penalty creates a clock that limits its longevity.
The 130 HP provides adequate but not exceptional survival capacity, further compromised by its self-damage mechanic.
In tournament play, Toxicroak works best in decks that can either heal its self-damage or leverage it for strategic advantage.
While not a format-defining powerhouse, Toxicroak earns its place as a solid budget attacker in Fighting-type strategies or as a surprise secondary attacker in certain archetypes.
With proper support to mitigate its weaknesses, this poisonous fighter can deliver impressive results despite its limitations.
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