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CARD INFORMATION

  • SUBTYPES:
    • Stage 1
    • ex
  • HP: 260
  • TYPES:
    • Grass
  • EVOLVES FROM: Tarountula
  • RULES:
    • Pokémon ex rule: When your Pokémon ex is Knocked Out, your opponent takes 2 Prize cards.
  • WEAKNESSES:
    • TYPE: Fire
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
    • Colorless
  • RETREAT COST: 2
  • RARITY: Double Rare
  • FLAVOR TEXT: The thread it secretes from its rear is as strong as wire. The secret behind the thread's strength is the topic of ongoing research.
  • REGULATIONMARK: G

CARD ABILITIES

  • TYPE: Ability
  • NAME: Trap Territory
  • DETAILS: Your opponent's Active Pokémon's Retreat Cost is Colorless more.

CARD ATTACKS

  • COST:
    • Grass
    • Colorless
  • NAME: Wire Hang
  • DAMAGE: 90+
  • DETAILS: This attack does 30 more damage for each Colorless in your opponent's Active Pokémon's Retreat Cost.
  • ENERGY COST: 2

MARKET PRICES FOR SPIDOPS EX 💰

Last updated: 2025/10/11
HIGH

10.40

USD
MID

0.53

USDTREND
LOW

0.15

USD

Check the latest prices on:
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Spidops ex emerges as a tactical powerhouse in the Scarlet & Violet metagame, combining field control with punishing attacks.

This Stage 1 Grass-type doesn't just trap opponents with its web—it makes them pay dearly for every attempt to escape.

Let's examine how this strategic predator might reshape your competitive approach.




Offensive Score Image Offensive rating: 8/10

Spidops ex's Wire Hang attack delivers a clever damage equation that synergizes perfectly with its ability.

For just two energy (one Grass, one Colorless), the base 90 damage is already efficient.

The genius lies in its bonus damage: 30 more for each Colorless in the opponent's retreat cost.

.

With Trap Territory adding an extra Colorless to retreat costs, Wire Hang's damage potential skyrockets.

Against Pokémon with naturally high retreat costs of 3-4, you're looking at 180-210 damage—enough to threaten most Basic Pokémon and many evolved threats.

Even against low-retreat Pokémon, the attack still reaches 120 damage minimum (after Trap Territory's effect).

While it lacks one-hit KO potential against the biggest threats without additional support, the attack's efficiency-to-energy ratio is outstanding, especially when paired with damage modifiers like Choice Belt or type-advantage situations.




Survival Score Image Survival rating: 8/10

With a substantial 260 HP, Spidops ex sits comfortably in the upper echelon of Stage 1 Pokémon durability.

This hearty health pool allows it to withstand most non-OHKO attacks, even from prominent meta threats.

However, its Fire weakness presents a significant vulnerability in matchups against popular Fire-type attackers like Charizard and Armarouge.

Its moderate retreat cost of 2 makes pivoting manageable but not ideal, especially when considering prize trade economics for a 2-prize Pokémon.

The ex designation means opponents take double prizes when knocking it out, which places additional pressure on maximizing its longevity.

Spidops lacks built-in healing or damage reduction abilities, relying purely on its HP for survival.

However, its Trap Territory ability serves as an indirect defensive tool by hindering opponent pivoting, potentially buying critical turns as opponents struggle to bring their ideal attackers into the active position.

This tactical advantage often translates to preserved resources and extended board presence.




Versatility Score Image Versatility rating: 9/10

Spidops ex shines as a versatile controller that shapes the battlefield dynamic.

Its Trap Territory ability affects every deck in the format, making it universally relevant regardless of matchup.

Against aggro decks, it forces commitment to attackers; against setup decks, it disrupts energy attachment plans and tech card pivoting.

The scaling damage of Wire Hang means Spidops can function as both a primary attacker against heavy-retreat Pokémon and a consistent secondary attacker against lighter ones.

This dual-role capability allows it to flex between matchups without becoming dead weight.

As a Stage 1 Pokémon, it's accessible through various evolution acceleration strategies while still being reasonably quick to deploy.

It fits naturally into control-oriented builds but also works in balanced midrange strategies that need both disruption and consistent damage output.

Spidops ex particularly excels against decks reliant on switching strategies or those with naturally high retreat costs, making it an excellent tech choice for tournament metas dominated by such archetypes.




setup Score Image Speed/Setup rating: 8/10

As a Stage 1 Pokémon, Spidops ex requires evolving from Tarountula, introducing an inherent setup step.

However, this evolution line benefits from several advantages in the current format.

First, Tarountula's relatively low profile makes it less of a target before evolution, often surviving a turn on the bench.

The evolution can be accelerated through cards like Rare Candy, potentially allowing Spidops to hit the field as early as turn two.

Once established, Spidops requires minimal additional investment—just two energy attachments to begin attacking, achievable in a single turn with energy acceleration support.

Its Trap Territory ability activates immediately upon evolution, providing immediate value even before attacking.

This means Spidops can contribute meaningfully to your game plan from the moment it enters play, rather than requiring multiple turns of setup to become relevant.

With numerous search options for both Basic Pokémon and Stage 1s in the current format, assembling the evolution line consistently isn't particularly challenging for most deck builds, making Spidops a reliable tech inclusion.




Spidops ex thrives alongside cards that enhance its control strategy or compensate for its few weaknesses.

Choice Belt immediately comes to mind, boosting Wire Hang's damage by 30 to reach critical knockout thresholds against common threats.

Path to the Peak can further disrupt opponents already struggling with increased retreat costs.

Energy acceleration partners like Frigibax line or Lunatone help ensure Spidops can attack consistently, while Switch and Escape Rope provide your own mobility to counter mirror matches.

Since Spidops targets Pokémon with high retreat costs, pairing it with cards that increase these costs (like Drowzee from Crown Zenith) creates devastating lock situations.

For recovery strategies, consider including Ordinary Rod to retrieve knocked-out Spidops lines, or Item Finder to recycle key support cards.

Super Scoop Up can provide emergency pivoting while preserving your evolved Spidops for later deployment.

Finally, Manaphy offers protection against Bench damage, safeguarding your developing Tarountula while setting up additional attackers.

Perfect Partners examples:

Choice Belt's +30 damage boost perfectly complements Wire Hang's scaling damage, pushing Spidops ex into OHKO territory against many meta-relevant Pokémon. This item transforms Spidops from a 2HKO attacker into a genuine threat capable of eliminating even evolved Pokémon in a single attack when targeting high-retreat adversaries.

Drowzee (Crown Zenith) synergizes brilliantly with Spidops ex through its Hypnotic Point ability, which adds another Colorless to opponent's retreat costs. Combined with Trap Territory, this creates a +2 retreat cost increase, dramatically boosting Wire Hang's damage output while creating oppressive switching conditions for opponents.

Radiant Greninja provides critical draw power and energy acceleration through its Concealed Cards ability. This support helps Spidops overcome its modest energy requirements while maintaining hand resources. As a one-card inclusion that delivers immense utility, Radiant Greninja addresses Spidops' need for consistent energy attachment without diluting deck focus.




Spidops ex carves out a compelling niche in the current Scarlet & Violet meta through its unique combination of field control and punishing attacks.

Its greatest strength lies in forcing opponents into uncomfortable positions—either staying active with a damaged Pokémon or paying steep retreat costs to pivot.

The card's true power emerges in its synergistic design: Trap Territory directly enhances Wire Hang's damage output while simultaneously disrupting opponent strategy.

This internal harmony makes Spidops self-sufficient while still leaving room for further optimization through companion cards.

For competitive players, Spidops ex represents a calculated inclusion rather than a format-defining powerhouse.

It performs exceptionally well against decks with naturally high retreat costs or reliance on frequent switching, while maintaining relevance even in less favorable matchups through consistent damage output and moderate durability.

The card's performance evaluation indicates particular strength in its versatility and strategic disruption capabilities, with solid scores across offensive potential and survivability metrics.

Its setup requirements, while not negligible, are reasonable for the payoff delivered.

Implement Spidops ex as either a primary attacker in control-oriented builds or as a tech inclusion to punish heavy-retreat archetypes.

Consider carefully its Fire weakness when evaluating tournament viability, but don't underestimate its ability to create winning board states through tactical advantages rather than raw power alone.

In the hands of a strategic player, this calculating spider can weave a web of victory through patience and position control.



POWER INDEX

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