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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 110
  • TYPES:
    • Water
  • WEAKNESSES:
    • TYPE: Lightning
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
  • RETREAT COST: 1
  • RARITY: Common
  • REGULATIONMARK: H

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Wave Splash
  • COST:
    • Water
  • ENERGY COST: 1
  • DAMAGE: 30
  • DETAILS:
  • NAME: Aqua Dive
  • COST:
    • Water
    • Colorless
  • ENERGY COST: 2
  • DAMAGE:
  • DETAILS: This attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

MARKET PRICES FOR MANTINE 💰

Last updated: 2025/10/11
HIGH

4.99

USD
MID

0.10

USDTREND
LOW

0.02

USD

Check the latest prices on:
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Mantine swoops into the competitive scene with Surging Sparks, offering a nimble Water-type attacker with flexible damage placement options.

This Basic Pokémon balances moderate HP with a cheap retreat cost, making it potentially valuable in decks needing bench damage and mobility.

But does this flying manta ray have what it takes to make waves in the current meta?




Offensive Score Image Offensive rating: 5/10

Mantine's offensive capabilities are somewhat limited by its damage output.

Wave Splash deals a mere 30 damage for one Water energy, which falls short against most competitive Pokémon.

The more interesting attack is Aqua Dive, costing two energy (one Water and one Colorless) to deal 50 damage to any of your opponent's Pokémon.

While the damage isn't impressive, the ability to target bench Pokémon without applying Weakness or Resistance provides strategic flexibility.

This sniping capability can help pick off damaged Pokémon or disrupt your opponent's setup.

However, without any damage-boosting effects or additional attack benefits, Mantine struggles to generate favorable prize trades against most competitive decks.




Survival Score Image Survival rating: 5/10

With 110 HP, Mantine sits in a precarious middle ground for a Basic Pokémon.

It's not immediately fragile but remains within OHKO range for many competitive attackers.

Its Lightning weakness is particularly troublesome in a meta where Lightning-type attackers like Miraidon ex and various Pikachu variants see regular play.

On the positive side, Mantine's single Colorless retreat cost is excellent, giving it mobility that helps conserve resources when switching.

This low retreat cost allows players to pivot strategies without significant energy investment, making Mantine a less risky active Pokémon when facing unfavorable matchups.

However, the lack of built-in defensive abilities or effects means it relies entirely on its modest HP for survival.




Versatility Score Image Versatility rating: 6/10

Mantine offers moderate versatility through its bench-targeting capability.

As a Basic Pokémon, it's easy to get into play and requires minimal energy investment to start attacking.

The ability to snipe bench Pokémon gives it strategic flexibility across different matchups, especially against decks that rely on vulnerable support Pokémon.

Being a Water type provides type coverage against popular Fire types.

However, Mantine lacks the raw power or utility effects that would make it a centerpiece in competitive decks.

It fits better as a tech option or secondary attacker in Water-focused strategies.

Its straightforward attacks don't offer much in terms of scaling damage or additional effects, limiting its adaptability as the game progresses or against different matchup scenarios.




setup Score Image Speed/Setup rating: 9/10

Mantine shines in its setup efficiency.

As a Basic Pokémon, it hits the field immediately without evolution requirements.

Wave Splash requires just one Water energy, allowing Mantine to start attacking on the first turn with a manual energy attachment.

Aqua Dive becomes available by turn two with normal energy acceleration.

This rapid deployment makes Mantine an excellent early-game option.

Its single retreat cost also facilitates quick pivoting, either retreating to set up another attacker or moving to the bench when threatened.

Water-type support cards can further enhance its setup speed.

While Mantine doesn't offer extensive damage output, its accessibility and low energy requirements make it one of the faster Pokémon to get operational in the current format.




Mantine works best in decks with energy acceleration and tools to boost its modest damage output.

It synergizes well with Pokémon that can place damage counters strategically, allowing Mantine to finish off weakened targets with Aqua Dive.

Water-type support Pokémon and trainers that enhance mobility further maximize its efficiency.

Perfect Partners examples:

Provides crucial Water energy acceleration through its Aqua Touch ability, helping Mantine power up Aqua Dive faster while serving as a stronger primary attacker.

Its Slumbering Breath ability places damage counters on your opponent's Pokémon, setting up perfect Aqua Dive targets for Mantine to finish off.

Offers additional bench damage through its Great Sword of Ruin attack, complementing Mantine's sniping strategy while providing a powerful main attacker option.




Mantine occupies an interesting niche in the current format as a flexible bench sniper with low investment costs.

While it won't be headlining championship decks, its value comes from its immediate playability, affordable energy requirements, and strategic targeting options.

In Water-based decks, Mantine serves effectively as an early-game attacker or tech option for picking off vulnerable bench Pokémon.

Its greatest strengths are its mobility and setup speed, allowing players to start applying pressure quickly while developing their main strategy.

However, its limited damage output and average survivability mean it works best as a complementary piece rather than a centerpiece.

Consider adding Mantine to your Water deck when you need a responsive attacker that can threaten any Pokémon on your opponent's field, regardless of position, while you prepare your primary strategy.



POWER INDEX

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52

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