
| HIGH | 4.99 | USD | |
| MID | 0.13 | USD | TREND![]() |
| LOW | 0.05 | USD |
Tauros from Crown Zenith presents an intriguing concept with its damage-dependent attack mechanics.
This Basic Colorless Pokémon offers a unique risk-reward playstyle that challenges traditional strategies, making it a card worth examining for players who enjoy tactical positioning rather than raw power.
Offensive rating: 2/10Tauros's offensive capabilities are severely limited by its unusual attack structure.
Smash Kick deals a meager 30 damage for two energy, far below the competitive standard for energy efficiency.
The real problem lies with Adrena-Tackle, which does an unspecified amount of damage and can only be used when Tauros has taken damage.
This conditional attack creates a frustrating catch-22: you need to take damage to attack, but the card doesn't specify how much damage you'll deal once you're able to.
Without a clear damage output, the card fails to provide the offensive certainty needed in competitive play.
Even with potential damage modifiers, this inconsistency severely limits its offensive utility.
Survival rating: 4/10With 110 HP, Tauros sits in the middle range for Basic Pokémon, making it vulnerable to being knocked out in a single hit by many competitive attackers.
Its Fighting weakness is particularly problematic in formats where Fighting-type Pokémon are prevalent.
The two-energy retreat cost is manageable but not ideal, potentially leaving Tauros stranded in the active position at critical moments.
Lacking any defensive abilities or inherent damage reduction mechanisms, this Pokémon offers no meaningful survival advantages.
In fact, its attack mechanics actually encourage taking damage, which counterintuitively reduces its already limited staying power on the field.
Versatility rating: 3/10Tauros's versatility is extremely limited due to its rigid and contradictory design.
As a Colorless Pokémon, it should theoretically fit into various deck archetypes, but its inefficient damage output and conditional attack mechanics restrict its utility.
The card fails to offer meaningful support functions, tech advantages, or role flexibility.
While its Colorless typing allows for energy flexibility, this advantage is completely overshadowed by its attack limitations.
Tauros doesn't effectively counter any major archetypes and lacks synergy with popular support cards.
In the current meta, there are numerous Colorless alternatives that offer more consistent performance without the self-defeating mechanics.
Speed/Setup rating: 3/10Setting up Tauros presents a counterintuitive challenge: you need to accumulate energy while simultaneously ensuring it takes damage for Adrena-Tackle to function.
This creates an awkward tempo where you're investing resources into a Pokémon that needs to be damaged but not knocked out.
The three-energy requirement for its main attack is relatively high for a Basic Pokémon, especially considering the uncertain payoff.
While being a Basic Pokémon offers initial speed advantages (no evolution required), this benefit is negated by the energy investment and damage requirement.
Even with energy acceleration support, Tauros requires too many pieces to fall into place for minimal potential return.
To maximize Tauros's unusual mechanics, focus on cards that can apply precise damage counters to your own Pokémon while accelerating energy attachment.
Tools that increase its HP or provide damage modification could potentially transform this otherwise underwhelming card into a usable tech option in specific scenarios.
This Special Energy provides two Colorless energy at once, allowing Adrena-Tackle to be powered up in a single attachment, offsetting the card's slow setup time despite the 20 damage penalty.
This Stadium lets you recover basic Energy cards from your discard pile, ensuring consistent energy availability for Tauros after potential discards or in longer games.
Manaphy's ability to prevent damage to Benched Pokémon helps protect Tauros while it's accumulating energy, ensuring it can be brought into the active position with precise damage at the optimal moment.
Tauros from Crown Zenith falls short in nearly every aspect that makes a Pokémon card tournament-viable.
Its offensive output is inconsistent and inefficient, while its survival capabilities are average at best.
The card's design creates a fundamental contradiction - needing to take damage to deal damage - without providing the tools to make this trade-off worthwhile.
The unclear damage output of Adrena-Tackle severely limits strategic planning, making it difficult to justify its inclusion in competitive decks.
In the current meta, there are simply too many Colorless alternatives that offer better damage-to-energy ratios without the conditional requirements.
For casual play, Tauros might create some interesting scenarios, but tournament players should look elsewhere unless very specific deck synergies can overcome its substantial limitations.
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