
| HIGH | 5.01 | USD | |
| MID | 0.18 | USD | TREND![]() |
| LOW | 0.05 | USD |
Steelix makes an imposing presence in the Fusion Strike set with its towering 190 HP and devastating attack potential.
This Fighting-type Stage 1 Pokémon brings two strategic attack options that can punish opponents in different scenarios, making it a consideration for players looking to add some heavyweight power to their Fighting decks.
Offensive rating: 8/10Steelix offers a fascinating offensive duality with its two attacks.
Powerful Rage deals 20 damage per damage counter on Steelix itself, creating a scaling threat that becomes more dangerous as Steelix gets damaged.
With 190 HP, this attack could potentially reach 180+ damage when Steelix is near knockout range, all for just two Colorless energy.
Meanwhile, Earthquake delivers a consistent 180 damage for three energy (two Fighting, one Colorless), enough to threaten most Basic Pokémon-V with a one-hit KO.
While the self-bench damage of 30 is significant, the raw power justifies the drawback in many scenarios.
The energy efficiency of Powerful Rage and the high ceiling of Earthquake provide solid offensive capabilities.
Survival rating: 8/10With a robust 190 HP, Steelix stands as one of the tankier non-Pokémon V/VMAX options available.
This impressive health pool allows it to absorb multiple hits from many meta attackers.
However, its Grass weakness can be problematic in certain matchups, potentially cutting its effective HP in half against popular Grass attackers.
The heavy four-energy retreat cost severely hampers its mobility, forcing players to include switching cards or risk getting trapped in the active position.
While Powerful Rage does synergize with taking damage, Steelix lacks any built-in defensive abilities or healing mechanics, making it a straightforward tank that relies purely on its substantial HP rather than defensive tricks.
Versatility rating: 6/10Steelix demonstrates moderate versatility through its dual attack options.
Powerful Rage provides a comeback mechanism when damaged, while Earthquake offers consistent high damage regardless of board state.
As a Fighting type, it can exploit popular Darkness and Lightning weaknesses in the meta.
However, its versatility is limited by several factors: the Stage 1 evolution requirement adds consistency challenges, the high retreat cost restricts pivoting options, and the self-damage from Earthquake can be problematic in prolonged matches.
While it fits naturally into Fighting-type strategies, it lacks the utility effects (like ability denial, energy disruption, or card draw) that would make it truly versatile across different matchups and scenarios.
Speed/Setup rating: 7/10As a Stage 1 Pokémon, Steelix requires finding and evolving from Onix, which immediately creates setup challenges compared to Basic Pokémon.
Powerful Rage only needs two Colorless energy, making it reasonably fast to power up with flexibility in energy types.
However, the optimal Earthquake attack requires three energy including specific Fighting energy, typically taking at least two turns to set up without acceleration support.
The high retreat cost also necessitates including switch cards in your deck to maintain board mobility.
Evolution-supporting cards like Rare Candy cannot help Steelix, forcing reliance on standard evolution mechanics.
Overall, Steelix requires moderate setup investment before it can fully impact the game.
Steelix benefits greatly from energy acceleration partners to power up its attacks faster.
Fighting-type support Pokémon that can mitigate its bench damage, provide switching options, or accelerate evolution would be ideal companions.
Additionally, cards that can strategically place damage counters on Steelix can maximize Powerful Rage without reducing its longevity too drastically.
This Supporter card can accelerate up to two Fighting Energy from your discard pile to your Fighting Pokémon, helping Steelix power up Earthquake in a single turn while also drawing cards if you took a knockout the previous turn.
Manaphy's Aqua Dynamics ability prevents damage to your Benched Pokémon from your own attacks, completely negating the negative effect of Steelix's Earthquake attack and preserving your bench.
This Stadium allows you to search your deck for a Fighting Pokémon once per turn, making it easier to find Onix or Steelix pieces consistently, improving your evolution line reliability.
Steelix carves out a niche as a powerful mid-game attacker in Fighting-type decks with its impressive 190 HP and two complementary attacks.
Its true strength emerges in carefully constructed decks that can accelerate energy, manage its high retreat cost, and potentially leverage its damage-based scaling attack.
The Earthquake attack provides a reliable high-damage option that can secure crucial knockouts, though careful bench management is required.
While Steelix lacks the immediate impact of many popular Basic Pokémon-V, its potential to swing games with Powerful Rage when damaged makes it an interesting tech choice or main attacker in specific Fighting archetypes.
Players willing to navigate its setup requirements will find Steelix to be a formidable presence that can tank hits and deal substantial damage in return, particularly in formats where 190 HP can survive common attack thresholds.
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