
| HIGH | 12.47 | USD | |
| MID | 0.10 | USD | TREND![]() |
| LOW | 0.03 | USD |
Cook stands out as a healing-focused Supporter card in the Fusion Strike set, bringing a straightforward yet potentially crucial recovery option to your strategic arsenal.
With its ability to restore significant damage from your Active Pokémon, this card provides an emergency lifeline when your star attacker is on the brink of being knocked out.
Offensive rating: 2/10Cook provides no direct offensive capabilities, which significantly limits its value in aggressive deck strategies.
Unlike offensive Supporter cards that boost damage output or accelerate energy attachment, Cook offers no attack enhancement, damage modifiers, or methods to increase your attacking potential.
While healing can indirectly support offense by keeping your attackers in play longer, the opportunity cost of using your Supporter card slot on healing rather than direct offensive assistance is substantial.
Most competitive decks prioritize cards that either accelerate setup or enhance attacking power, making Cook a difficult inclusion for purely offensive strategies.
Survival rating: 7/10Cook delivers a straightforward healing effect of 70 HP to your Active Pokémon, which can be enough to save many mid-tier Pokémon from a knockout on the opponent's next turn.
This healing amount is significant enough to matter in competitive play, potentially nullifying an entire attack's worth of damage.
However, Cook falls short compared to other healing options like Mallow & Lana (which heals 120 damage while bouncing the Pokémon) or Cheryl (which heals all damage but forces energy discard).
The card's primary limitation is that it only works on your Active Pokémon, offering no bench protection or flexibility to distribute healing where most needed.
Versatility rating: 4/10Cook suffers from severe versatility limitations.
As a Supporter card, it consumes your once-per-turn Supporter play, directly competing with crucial options like Professor's Research, Marnie, or Boss's Orders.
The healing effect is single-purpose and cannot be adapted to different situations—it always heals exactly 70 damage from only your Active Pokémon.
This rigid functionality makes Cook situational at best, since it provides no card draw, energy acceleration, or board control.
The card performs adequately in stall or tank strategies but becomes nearly useless in aggressive decks or situations where your Active Pokémon has less than 70 damage counters.
Speed/Setup rating: 6/10Cook requires minimal setup, which is its strongest attribute from a speed perspective.
You can play it immediately when needed without any prerequisites or specific board state requirements.
This immediacy gives it utility as an emergency option when your key attacker is in danger.
However, as a Supporter card, the timing restrictions are significant—you cannot use other essential Supporters like Professor's Research on the same turn.
Cook also provides no acceleration benefits to your overall game plan, making it purely reactive rather than proactive.
In formats dominated by quick setup and fast knockouts, dedicating a Supporter play to healing without advancing your board position can severely hamper your competitive momentum.
Cook performs best in decks featuring high-HP Pokémon that can tank hits and benefit from periodic healing.
Single-prize attackers with significant HP investment or tanky V/VMAX Pokémon that serve as your primary attacker make ideal partners.
The card also pairs well with effects that reduce damage taken, creating a cumulative survival advantage.
With 340 HP and attacks that require significant energy investment, Snorlax VMAX benefits greatly from staying in the Active position. Cook helps maintain this tank-like Pokémon at healthier HP levels while you build up powerful attacks.
Suicune V's Quick Shooting ability makes it a consistent attacker that often stays in the Active position for multiple turns. Cook helps protect your energy investment and maintains Suicune's offensive pressure throughout longer matches.
Bronzong's Metal Transfer ability helps accelerate energy while its decent HP makes it a viable Active Pokémon. Cook helps maintain your energy acceleration engine, giving you time to set up powerful Metal-type attackers on your bench.
Cook represents a specialized healing option that serves a clear but narrow purpose in the Pokémon TCG meta.
Its 70-point healing can be the difference between losing your attacker and maintaining board presence, but the Supporter card cost is substantial.
The card finds its niche in tanky, resilient strategies where keeping your Active Pokémon healthy outweighs the benefits of draw power or direct board control.
Cook works best as a 1-2 copy tech inclusion rather than a deck centerpiece, providing emergency healing when your main attacker is at risk.
In fast-paced, knockout-focused metas, Cook struggles to justify its inclusion, but in grindier matchups where damage accumulation matters, it can provide crucial staying power.
Consider this card when building decks that aim to outlast opponents rather than outrace them.
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