
| HIGH | 4.99 | USD | |
| MID | 0.16 | USD | TREND![]() |
| LOW | 0.03 | USD |
Shuckle emerges from the Mega Evolution set with a tantalizing healing ability that could change your defensive game.
This unassuming Grass-type Basic Pokémon might not catch your eye at first glance, but its Fermented Juice Ability offers consistent recovery that savvy players shouldn't overlook.
Let's break down whether this durable shellfish deserves a spot in your competitive lineup.
Offensive rating: 2/10Shuckle's offensive capabilities are extremely limited.
Its only attack, Rollout, deals a mere 30 damage for two energy (one Grass, one Colorless), giving it a poor damage-to-energy ratio.
With no additional effects attached to this attack, Shuckle fails to threaten opponents in any meaningful way.
Even against Pokémon with Water weakness, the damage output remains underwhelming.
Without access to damage modifiers or status conditions, Shuckle cannot function as a primary attacker in any competitive environment.
At best, it might finish off a heavily damaged Pokémon in desperate situations, but investing energy into Shuckle for offensive purposes is rarely justified.
Survival rating: 6/10Shuckle offers decent survivability for a Basic Pokémon.
Its 80 HP isn't impressive but falls within acceptable range for a support Pokémon.
The single Colorless retreat cost provides welcome flexibility, allowing Shuckle to pivot away when threatened without excessive energy investment.
However, the Fire weakness is concerning in a meta where Fire-types frequently appear.
The real survival value comes from Shuckle's Fermented Juice Ability, which can heal 30 damage from any of your Pokémon once per turn.
This self-sustaining mechanic creates effective HP extension across your board, particularly valuable for tanky Pokémon-EX or high-HP evolving Pokémon that benefit from damage mitigation.
Versatility rating: 5/10Shuckle's versatility stems primarily from its Fermented Juice Ability, which provides consistent healing support in any deck running Grass Energy.
This healing effect works universally across all Pokémon types, not just Grass Pokémon, opening deck-building options.
However, the requirement of having Grass Energy attached limits its splashability somewhat.
While the healing effect is useful, it doesn't directly counter specific meta strategies, unlike cards that remove Special Conditions or prevent effects.
Shuckle functions strictly as a support card with no tech potential against specific archetypes, and its low offensive output means it can't pivot to an attacker role when needed.
Its utility remains narrowly focused on healing.
Speed/Setup rating: 9/10Shuckle offers excellent setup efficiency.
As a Basic Pokémon, it hits the board immediately without evolution requirements.
The Fermented Juice Ability becomes active as soon as a single Grass Energy is attached, meaning it can start providing value on turn one with the right opening hand.
Its low retreat cost ensures Shuckle can easily move to the bench after initial setup.
The healing ability requiring only one energy investment provides continuous value throughout the game with minimal resource commitment.
Though not easily searchable through common Basic Pokémon engines like Quick Ball, once established, Shuckle requires no additional setup to maintain its utility.
This immediate operational capability makes it one of Shuckle's strongest attributes.
Shuckle thrives alongside Pokémon with higher HP pools that can absorb multiple hits, effectively extending their longevity through consistent healing.
It works particularly well in decks featuring tanky Grass-type attackers, evolution lines that need protection while developing, or Pokémon that benefit from staying at certain health thresholds for ability activation.
This high-HP Grass-type attacker benefits tremendously from Shuckles 30 damage healing each turn, potentially forcing opponents to invest additional resources to secure knockouts while Celebi VMAX delivers powerful counterattacks.
This TAG TEAM card naturally pairs with Shuckle by sharing Grass typing for energy acceleration synergy. The consistent 30 healing helps protect your 270 HP investment, making their powerful Tropical Hour GX attack more likely to be unleashed.
Its Neutralizing Gas Ability shuts down opponent Abilities while Shuckle continues healing it, creating a frustrating defensive wall. This combination forces opponents to commit extra resources to break through your defensive strategy.
Shuckle carves out a niche role as a reliable healing support Pokémon for decks willing to incorporate Grass Energy.
While it won't win games through direct offense, its consistent 30 damage healing each turn can significantly extend your Pokémon's longevity and frustrate opponents trying to calculate precise knockout thresholds.
The card shines brightest in decks featuring high-HP attackers or evolution lines needing protection while powering up.
Its immediate utility as a Basic Pokémon with minimal energy requirements makes it easy to incorporate into your strategy from turn one.
The greatest drawback remains its complete lack of offensive pressure, meaning Shuckle occupies bench space purely for support purposes.
For the right deck - particularly Grass-focused builds or those with tanky centerpiece Pokémon - Shuckle offers consistent value that can accumulate meaningful advantage throughout longer matches.
![]() | 41 |
The card has been added!
You can find it in the MY CARDS section
The card has been removed!
Our free website is made possible by displaying online advertisements to our visitors.