
| HIGH | 50.00 | USD | |
| MID | 14.19 | USD | TREND![]() |
| LOW | 10.89 | USD |
Shuckle brings a unique healing dimension to Grass-type strategies that shouldn't be overlooked.
This unassuming Basic Pokémon offers consistent healing support that can shift the damage equation in your favor throughout prolonged battles, making it a potentially valuable tech card in the right deck builds.
Offensive rating: 2/10Shuckle's offensive capabilities are undeniably limited.
With a single attack, Rollout, dealing just 30 damage for two energy (one Grass, one Colorless), its damage output falls significantly short of competitive standards.
The attack has no additional effects to compensate for this low damage, offering a measly 15 damage per energy spent.
In a format where high-damage attackers can easily deliver 200+ damage, Shuckle simply cannot function as a primary attacker.
While it can chip away at opposing Pokémon in emergencies, this should never be your primary plan when including Shuckle in your deck.
Survival rating: 4/10With just 80 HP, Shuckle sits in a vulnerable position where most meta attackers can one-hit KO it with minimal effort.
Its Fire weakness further compromises its survivability against popular Fire-type attackers.
The single Colorless retreat cost is a small positive, offering some mobility without excessive energy commitment.
However, Shuckle lacks any built-in defensive abilities that would protect itself from damage or status conditions.
Its primary role isn't to withstand attacks but rather to operate from the bench while occasionally stepping into the active position to use its healing ability before retreating to safety again.
Versatility rating: 6/10Shuckle's value comes primarily through its Fermented Juice ability, which provides consistent healing of 30 damage once per turn for any of your Pokémon.
This passive healing support can accumulate significant value over multiple turns, potentially shifting close matchups in your favor.
The ability works with any Grass Energy attached, not specifically requiring it to be the active Pokémon.
This makes Shuckle a versatile support option for Grass-type decks or any strategy that can accommodate Grass Energy.
Its Basic status means it's easy to get into play without evolution complications, and it can function as an emergency attacker when needed, though this is far from optimal.
Speed/Setup rating: 9/10Shuckle's setup requirements are refreshingly minimal - as a Basic Pokémon, it enters play immediately without evolution steps, and its ability only requires a single Grass Energy to activate.
This low-investment setup means it can start contributing healing support as early as turn one with the right opening hand.
Consistency-wise, the card performs reliably once in play, offering steady healing each turn without additional requirements.
Search cards like Quick Ball or Nest Ball can easily pull Shuckle from your deck, and Twin Energy can fully power its attack in a single attachment if needed, though attacking should rarely be the priority.
Its streamlined design makes it one of the faster support options available.
Shuckle performs best in decks with Pokémon that have higher HP counts where the 30 HP healing per turn can extend their longevity.
It particularly shines alongside Grass-type attackers that naturally accommodate the energy requirement, or tanky Pokémon that can absorb multiple hits while being gradually healed.
Decidueye benefits from Shuckles healing while sharing the same Grass energy requirement, extending its staying power while it controls the board with its own abilities and attacks.
This special energy counts as Grass energy while providing additional healing effects, synergizing perfectly with Shuckles ability to create a compounding healing engine.
As a potent attacker with a three-prize liability, Mew ex greatly appreciates the consistent healing from Shuckle to stay in the fight longer, turning potential two-turn knockouts into three or more.
Shuckle carves out a niche as a reliable healing support Pokémon rather than a primary attacker.
Its 30-damage healing ability can accumulate significant value over extended games, potentially preserving your key attackers for crucial extra turns.
While its offensive capabilities and survivability are subpar, Shuckle's streamlined setup requirements and consistent healing make it worthy of consideration as a tech card in Grass-focused strategies or any deck that can accommodate a Grass energy.
Maximize its value by keeping it benched until needed, using its ability every turn possible, and pairing it with high-HP Pokémon that benefit most from sustained healing.
Though not a format-defining powerhouse, Shuckle offers a specific utility that can swing close matchups by incrementally shifting the prize trade in your favor through persistent healing support.
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