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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 70
  • TYPES:
    • Psychic
  • EVOLVES TO:
    • Grumpig
  • WEAKNESSES:
    • TYPE: Darkness
    • VALUE: ×2
  • RESISTANCES:
    • TYPE: Fighting
    • VALUE: -30
  • RETREATCOST:
    • Colorless
  • RETREAT COST: 1
  • RARITY: Common
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Triple Spin
  • COST:
    • Psychic
  • ENERGY COST: 1
  • DAMAGE: 10×
  • DETAILS: Flip 3 coins. This attack does 10 damage for each heads.

MARKET PRICES FOR SPOINK 💰

Last updated: 2025/10/11
HIGH

4.99

USD
MID

0.11

USDTREND
LOW

0.01

USD

Check the latest prices on:
Tcgplayer
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Pokechange
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Spoink bounces into the competitive scene as a Basic Psychic-type with a gambling spirit.

This spring-tailed Pokémon offers an interesting budget option for newer players looking to build their first competitive deck, but veterans might find its performance inconsistent.

Let's see if this bouncy pig can hop its way into tournament relevance or if it falls short of competitive standards.




Offensive Score Image Offensive rating: 3/10

Spoink's offensive capabilities hinge entirely on its Triple Spin attack, which costs just one Psychic energy but relies heavily on coin flips.

With three coin tosses, you're statistically likely to average 15 damage per attack, with potential outcomes ranging from 0 to 30 damage.

This damage-to-energy ratio is theoretically decent for a Basic Pokémon, but the inconsistency is a major drawback in competitive play where reliable damage output is crucial.

The attack lacks any secondary effects or ways to increase damage output through abilities or support cards.

In a format where precision and predictability win games, Spoink's randomized attack pattern severely limits its offensive potential.




Survival Score Image Survival rating: 4/10

With 70 HP, Spoink sits at the lower end of the durability spectrum for Basic Pokémon, making it vulnerable to being knocked out in a single hit by many meta attackers.

Its Darkness weakness is particularly concerning in formats where Dark-type attackers are prevalent.

However, Spoink does have a saving grace in its Fighting resistance, reducing incoming damage by 30 from Fighting-type attacks.

This resistance can be significant against popular Fighting-type threats, potentially allowing Spoink to survive attacks that would otherwise KO it.

Combined with its reasonable single Colorless retreat cost, Spoink has some defensive utility despite its low HP.




Versatility Score Image Versatility rating: 2/10

Spoink struggles with versatility due to its limited attack options and lack of abilities.

With only one attack that relies on coin flips, it has minimal strategic flexibility.

Its main versatility comes from being a Basic Psychic-type that can evolve into Grumpig, potentially serving as a stepping stone in evolution-based strategies.

The Fighting-type resistance does give Spoink some tech value against specific matchups, but this advantage is situational at best.

In the broader competitive landscape, Spoink lacks the adaptability needed to address various threats or fulfill different roles within a team.

Its performance is too narrowly defined and unreliable to excel across different matchups.




setup Score Image Speed/Setup rating: 7/10

Spoink's setup requirements are minimal, needing just one Psychic energy to attack.

This simplicity is one of its few competitive advantages, allowing it to start attacking on the first turn if you go second.

Its Basic status means it can be played directly from your hand without evolution requirements, and its single energy attack means it can be powered up quickly with energy acceleration support.

However, the payoff for this quick setup is underwhelming given the unpredictable damage output.

While Spoink can get going immediately, its ceiling is low compared to other options that might require an extra turn of setup but deliver more consistent and powerful results.




To maximize Spoink's limited potential, pairing it with cards that can manipulate coin flips or provide energy acceleration is essential.

Consider including evolution support if planning to evolve to Grumpig, or damage modifiers that can boost its inconsistent output.

Energy recovery options can help sustain its attacks through a longer game.

Perfect Partners examples:

Victini's Victory Star ability allows you to re-flip coins once during your turn, significantly improving the consistency of Triple Spin by giving you a second chance at poor flip results.

This Tool card lets you flip two coins instead of one for an attack and choose which result to use, effectively turning Triple Spin into a more reliable attack with better odds of hitting higher damage.

As Spoink's evolution, Grumpig typically offers stronger attacks and abilities, making it the natural progression path. Building your strategy around evolving quickly can turn Spoink from a weak attacker into a stepping stone for something better.




Spoink represents a modest option in the competitive landscape, held back primarily by its reliance on coin flips and low damage ceiling.

While its quick setup and Fighting resistance offer niche benefits, these advantages rarely outweigh its fundamental shortcomings in tournament play.

For casual players, Spoink can be a fun, unpredictable attacker that occasionally surprises with maximum damage output.

In competitive settings, however, its value lies primarily as an evolution base for Grumpig rather than as a standalone attacker.

If you insist on using Spoink, pair it with coin-flip manipulation cards and energy acceleration to mitigate its inconsistency.

Overall, this bouncy Psychic-type serves best as a budget option for newer players or as a transitional card while building toward more competitive strategies.

Players seeking tournament success should consider more reliable alternatives unless specific meta conditions make Spoink's resistance particularly valuable.



POWER INDEX

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30

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