
| HIGH | 4.99 | USD | |
| MID | 0.16 | USD | TREND![]() |
| LOW | 0.04 | USD |
Electrike (ME1-49) emerges as a lightning-fast Basic Pokémon that packs a considerable punch for its energy investment.
With a simple yet effective attack and evolutionary potential, this card deserves consideration in Lightning-type strategies.
Its low retreat cost provides tactical flexibility that newer players and veterans alike can appreciate when building aggressive Lightning decks.
Offensive rating: 7/10Thunder Jolt delivers 30 damage for just one Lightning energy, representing a solid 1:1 energy-to-damage ratio that exceeds many Basic Pokémon standards.
This efficiency makes Electrike an immediate threat from turn one, capable of putting early pressure on opponents or finishing off damaged Pokémon.
The self-damage drawback of 10 is minimal compared to the output value, especially in fast-paced games where quick strikes matter more than longevity.
While lacking any bonus effects like status conditions or defense bypassing capabilities, the raw damage-per-energy value keeps Electrike relevant as an offensive option, particularly in the early game.
Survival rating: 5/10With 70 HP, Electrike sits in the middle tier for Basic Pokémon durability - enough to potentially survive a hit from another Basic, but vulnerable to stronger attacks.
Its Fighting weakness is particularly problematic in a meta where Fighting types often appear.
The 10 self-damage from Thunder Jolt further compromises its staying power, effectively reducing its practical HP to 60 after attacking.
The card lacks any defensive abilities or damage reduction mechanics, making it purely offense-oriented.
Its single colorless retreat cost is a saving grace, allowing for easy tactical withdrawals when threatened.
Overall, Electrike is designed as a glass cannon rather than a tank.
Versatility rating: 4/10Electrike offers limited versatility beyond its role as an early game attacker or evolution stepping stone.
Its single attack provides no utility effects or strategic options beyond straight damage.
However, as a pathway to Manectric, Electrike gains significant value in appropriate deck builds.
Its low retreat cost adds tactical flexibility, allowing players to easily pivot to different Pokémon as the match demands.
The card fits naturally into Lightning-focused strategies but struggles to find a place in more diverse deck archetypes.
Its Fighting weakness is a liability against certain popular deck types, limiting its matchup coverage across the competitive landscape.
Speed/Setup rating: 9/10Electrike shines brightest in the setup department, requiring just a single Lightning energy to become fully operational.
This minimal investment means it can attack on the very first turn with the right opening hand, providing immediate board presence.
The low energy requirement also means Electrike recovers quickly from energy removal effects.
With a single retreat cost, repositioning Electrike requires minimal resources.
Basic Pokémon are inherently consistent due to their ability to be played directly from hand, and Lightning support cards can easily search out both Electrike and its evolution.
This speed and consistency make Electrike particularly valuable in faster formats.
Electrike performs best alongside energy acceleration cards that can power up its evolution quickly, while cards that mitigate self-damage or boost Basic Pokémon can maximize its effectiveness before evolving.
Lightning-type support cards and those that facilitate evolution will help transition Electrike into its more powerful evolved form efficiently.
As Electrikes direct evolution, Manectric provides the payoff for including Electrike in your deck, typically offering stronger attacks and higher HP, making the evolutionary line worthwhile.
This Trainer card adds 30 damage to attacks from Lightning Pokémon, turning Electrikes modest 30 damage into a more threatening 60 damage output while waiting to evolve.
Reduces the energy cost of Lightning Pokémon attacks by one colorless energy, potentially allowing Electrike to attack for free, eliminating the resource investment entirely.
Electrike establishes itself as a solid early-game attacker with remarkable energy efficiency and minimal setup requirements.
While its 70 HP and self-damage mechanic limit its staying power, the single retreat cost provides essential flexibility.
Its greatest strength lies in its ability to apply immediate pressure while setting up for evolution to Manectric.
Players should leverage Electrike as an opening aggressor, using its Thunder Jolt to chip away at opponents before transitioning to stronger attackers.
In Lightning-focused decks, particularly those built around its evolution, Electrike serves as both an effective stopgap attacker and a crucial evolutionary stepping stone.
Its performance peaks in faster formats where its immediate impact and low energy requirements shine brightest, though its effectiveness diminishes as games progress unless evolved.
Consider Electrike not as a standalone star but as a valuable component in a well-structured Lightning strategy.
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