
| HIGH | 5.00 | USD | |
| MID | 0.12 | USD | TREND![]() |
| LOW | 0.01 | USD |
Houndstone emerges as a haunting presence in the Scarlet & Violet era, offering disruptive hand control alongside respectable damage output.
This Stage 1 Psychic-type combines strategic hand disruption with raw attacking power, making opponents think twice before building their hand resources against you.
Offensive rating: 7/10Houndstone delivers a two-pronged offensive approach.
Its Horrifying Bite attack costs just one Psychic energy and deals 30 damage, but the real value lies in its hand disruption potential.
With lucky coin flips, you can force your opponent to shuffle multiple cards back into their deck, potentially removing key cards they were saving.
Meanwhile, Hammer In provides a straightforward 130 damage for three energy, which hits the sweet spot for 2HKOs on most Basic Pokémon and can secure crucial KOs on damaged threats.
The damage-to-energy ratio is decent but not exceptional, and the lack of additional effects on Hammer In limits its overall offensive ceiling.
Survival rating: 6/10With 140 HP, Houndstone sits in the middle range for Stage 1 Pokémon, making it somewhat vulnerable to being KOed in one hit by powerful attackers.
However, its Fighting resistance (-30) provides meaningful protection against popular Fighting-type attackers, potentially turning 2HKOs into 3HKOs.
This resistance is particularly valuable in the current meta where Fighting types like Annihilape and Urshifu see significant play.
Unfortunately, its Darkness weakness exposes it to popular attackers like Umbreon and Moltres, while its heavy three-energy retreat cost severely limits its mobility.
Without built-in healing or damage reduction abilities, Houndstone relies entirely on its modest HP and single resistance for survival.
Versatility rating: 7/10Houndstone shines in versatility through its dual-purpose capability.
Its Horrifying Bite serves as a tech attack against setup-dependent decks, potentially disrupting crucial combos by sending key pieces back to the opponent's deck.
This makes it effective against engine-heavy decks that rely on assembling specific card combinations.
The attack's effectiveness scales with luck but can swing games dramatically with good coin flips.
Hammer In provides a reliable damage option when you need straightforward attacking power.
Houndstone works well as both a disruptive support Pokémon and a secondary attacker, allowing it to adapt to different matchups and game states, though it rarely serves as a primary attacker due to its energy-intensive damage output.
Speed/Setup rating: 5/10As a Stage 1 Pokémon, Houndstone requires finding and playing both itself and its Basic form, Greavard.
This two-card evolution line creates inherent consistency challenges.
While Horrifying Bite is accessible with just one energy attachment, making it a quick disruption option, Hammer In demands three energy, requiring at least two turns of attachments or energy acceleration support.
The three-energy retreat cost further complicates its positioning, often trapping it in the active spot once committed.
With no built-in draw mechanics or search abilities, Houndstone relies entirely on external support for both evolution and energy acceleration, making its setup relatively slow and resource-intensive compared to more self-sufficient Pokémon.
Houndstone performs best in decks focusing on hand disruption strategies or those needing a Psychic attacker with Fighting resistance.
Energy acceleration partners are essential to power up Hammer In efficiently, while trainers that improve coin flip odds maximize the disruptive potential of Horrifying Bite.
Cards with Victory Star ability let you redo a coin flip once during your turn, greatly improving the consistency of Horrifying Bite and potentially increasing the number of cards you can remove from your opponents hand.
Functions as both an attacker and setup support. Mew can copy Houndstones attacks while being easier to power up, and its ability helps you find evolution pieces and energy cards needed to get Houndstone fully operational.
Provides essential energy acceleration through its Psychic Embrace ability, helping you power up Hammer In in a single turn rather than waiting multiple turns to manually attach energy, significantly improving Houndstones attack timing.
Houndstone occupies an interesting niche as a disruptive Stage 1 attacker that can strip resources from an opponents hand while dealing moderate damage.
Its greatest strength lies in its ability to disturb carefully constructed hands with Horrifying Bite, potentially derailing your opponents strategy by forcing key cards back into their deck at random.
While its 130-damage Hammer In attack provides adequate firepower, the three-energy cost means Houndstone benefits greatly from energy acceleration support.
The cards Fighting resistance gives it staying power in certain matchups, but its three-energy retreat cost and moderate 140 HP limit its overall flexibility.
Houndstone performs best as a secondary attacker or tech card in Psychic-focused decks that can support its energy needs, particularly in formats where hand disruption provides strategic advantage.
With the right support pieces, this ghostly canine can haunt your opponents plans and create openings for your primary strategy to succeed.
![]() | 58 |
The card has been added!
You can find it in the MY CARDS section
The card has been removed!
Our free website is made possible by displaying online advertisements to our visitors.