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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 80
  • TYPES:
    • Fighting
  • EVOLVES TO:
    • Hariyama
  • WEAKNESSES:
    • TYPE: Psychic
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
    • Colorless
  • RETREAT COST: 2
  • RARITY: Common
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Corkscrew Punch
  • COST:
    • Fighting
  • ENERGY COST: 1
  • DAMAGE: 10
  • DETAILS:
  • NAME: Confront
  • COST:
    • Fighting
    • Fighting
  • ENERGY COST: 2
  • DAMAGE: 30
  • DETAILS:

MARKET PRICES FOR MAKUHITA 💰

Last updated: 2025/10/11
HIGH

4.99

USD
MID

0.19

USDTREND
LOW

0.04

USD

Check the latest prices on:
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Makuhita enters the arena as a Fighting-type Basic Pokémon with potential, but facing stiff competition in the current meta.

With 80 HP and a pathway to evolve into Hariyama, this card requires strategic consideration before adding to your competitive deck.

Let's examine whether this punchy fighter can stand its ground in tournament play.




Offensive Score Image Offensive rating: 3/10

Makuhita's offensive capabilities are quite limited when examined in the competitive landscape.

Corkscrew Punch delivers a mere 10 damage for one Fighting energy, which falls significantly below the damage-to-energy ratio expected in modern tournaments.

The secondary attack, Confront, offers only 30 damage for two Fighting energy investments, again underwhelming when compared to other Basic Pokémon at similar energy costs.

With no additional effects on either attack, Makuhita lacks the punch needed to threaten opponents or create advantageous board positions.

The absence of any damage modifiers or opponent-disrupting effects further diminishes its offensive potential in a tournament setting.




Survival Score Image Survival rating: 4/10

With 80 HP, Makuhita sits at the higher end of the HP spectrum for Basic Pokémon, providing some durability against early-game attacks.

However, its Psychic weakness is problematic in a meta where Psychic-type attackers are prevalent, effectively cutting its survival potential in half against these matchups.

The heavy retreat cost of two Colorless energy severely limits mobility, potentially leaving Makuhita stranded in the active position.

Without any built-in defensive abilities or damage reduction mechanics, it relies entirely on its above-average HP to survive.

The lack of resistance also means it has no matchups where it naturally gains defensive advantages.




Versatility Score Image Versatility rating: 2/10

Makuhita's versatility is severely constrained by its straightforward but underpowered attack options.

It fails to offer utility beyond basic damage output, with no ability to inflict status conditions, disrupt opponent strategies, or support teammates.

The card lacks an Ability that might have compensated for its modest attacks, further limiting its role flexibility.

As a Fighting-type, it theoretically counters Normal, Dark, and Steel Pokémon, but its low damage output undermines this advantage.

Makuhita functions strictly as an early-game placeholder rather than a strategic component in tournament decks, offering little adaptability across different matchups or meta shifts.




setup Score Image Speed/Setup rating: 5/10

Makuhita's setup requirements present a mixed picture.

As a Basic Pokémon, it hits the field immediately without evolution prerequisites, which is its main advantage.

The single-energy cost for Corkscrew Punch means it can attack on the first turn if you go second.

However, to access its stronger attack (which is still underwhelming at 30 damage), you'll need two Fighting energy, requiring at least one additional turn of setup.

The card lacks any self-acceleration mechanics to speed up energy attachment.

Most concerning for tournament play is that investing resources in Makuhita primarily serves as a stepping stone to Hariyama, making any energy attachments feel like a temporary investment rather than building toward immediate impact.




To maximize Makuhita's limited tournament viability, focus on cards that accelerate Fighting energy, boost damage output, and facilitate quick evolution.

Energy acceleration support can mitigate its setup limitations, while Fighting-type boosters help overcome the low base damage.

Evolution acceleration is crucial to reach Hariyama quickly, turning Makuhita into a more effective battler before it faces likely elimination.

Perfect Partners examples:

As a powerhouse Fighting-type attacker, Koraidon ex provides the offensive punch that Makuhita lacks, while benefiting from the same type-specific support cards. This creates deck synergy while offering a genuine threat your opponent must address.

This Supporter helps search out both Makuhita and Water-type Pokémon that might complement your strategy, increasing consistency and allowing you to set up evolution lines more reliably in tournament play.

This Item card lets you search your deck for an Evolution Pokémon like Hariyama, accelerating Makuhitas evolution pathway and helping you transition to the stronger evolved form before Makuhita gets knocked out.




Makuhita ultimately functions as a transitional piece rather than a tournament powerhouse in its own right.

Its greatest strength lies in its role as an evolutionary stepping stone to Hariyama, with reasonable HP allowing it to potentially survive long enough to evolve.

In competitive play, this card requires significant support through energy acceleration, damage boosters, and evolution consistency cards to justify its inclusion.

Tournament players should view Makuhita as a necessary investment rather than a strategic advantage, focusing on evolving it as quickly as possible while having backup attackers ready.

While its Fighting typing gives it relevant coverage in certain matchups, the low damage output and high retreat cost significantly limit its standalone effectiveness.

Consider including this card only if Hariyamas potential justifies the deck space and setup requirements.



POWER INDEX

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27

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