
| HIGH | 4.99 | USD | |
| MID | 0.09 | USD | TREND![]() |
| LOW | 0.02 | USD |
Toedscool enters the competitive scene as a Basic Grass-type Pokémon that might seem underwhelming at first glance.
With modest 60 HP and simple attacks, this card requires strategic consideration before adding it to your deck.
However, as we dig deeper into its potential within the right deck composition, particularly as an early game option, we might find some hidden utility worth exploring.
Offensive rating: 2/10Toedscools offensive capabilities are severely limited.
With only two attacks - Ram dealing 10 damage for one Grass energy and Gentle Slap offering 20 damage for two energy (one Grass, one Colorless) - the damage output is insufficient for meaningful exchanges against most modern Pokémon.
The damage-per-energy ratio is poor, with no additional effects to compensate for the low numbers.
There are no bonus abilities, no status conditions, and no defensive bypassing mechanics to enhance these attacks.
In the current meta where Stage 1 and 2 Pokémon regularly hit for 130+ damage, Toedscool simply cannot compete as a primary attacker.
Survival rating: 2/10With only 60 HP, Toedscool falls into the category of easily knocked-out Pokémon.
This health pool is significantly below the threshold needed to survive even a single attack from most meta-relevant attackers.
Its Fire weakness is particularly problematic in a format where Fire-type attackers are common, making it vulnerable to one-hit knockouts from even the most basic Fire attacks.
The single Colorless retreat cost is the only slightly positive survival aspect, allowing for relatively easy switching if needed.
However, Toedscool lacks any defensive abilities, damage reduction effects, or healing mechanisms that might compensate for its fragility.
Versatility rating: 2/10Toedscool struggles significantly in the versatility department.
As a Basic Grass-type with limited attack options and no abilities, it cannot adapt to different matchups or fulfill multiple roles within a deck.
It doesnt counter any particular archetype effectively and offers minimal tech value against the current meta decks.
While it does benefit from general Grass-type support cards, this advantage is shared by numerous stronger Grass Pokémon.
The card lacks any utility beyond its attacking potential, which, as noted, is minimal.
Toedscool simply doesnt offer the flexibility required for competitive play, limiting its inclusion to very specific niche strategies or decks focused on its evolution.
Speed/Setup rating: 6/10As a Basic Pokémon, Toedscool has the inherent advantage of being playable immediately without evolution requirements.
Its attacks are accessible with minimal energy investment - just one Grass energy for Ram and two energy for Gentle Slap.
This means it can start attacking as early as turn one with the right energy acceleration.
However, the minimal damage output means that even with immediate setup, its impact on the game is limited.
While cards like Turffield Stadium or Nest Ball can easily search for Toedscool, making it consistently accessible, the question becomes whether its worth the deck space when more impactful Basic Pokémon exist.
Toedscool desperately needs strong supporting cards to have any competitive relevance.
Its best use case is likely as an evolution stepping stone to Toedscruel if available in format.
Energy acceleration cards like Turffield Stadium or Gardenia's Vigor would help it attack more quickly, while Grass-type boosting cards such as Leafeon VSTAR or Aroma Grass Energy might elevate its minimal damage output to more respectable levels.
As Toedscools evolution, Toedscruel would transform this otherwise underwhelming card into a meaningful part of your strategy, providing a stronger Pokémon with better attacks and potentially useful abilities.
This stadium card accelerates energy attachment to Grass Pokémon, helping Toedscool reach its Gentle Slap attack faster and potentially setting up for evolution in the following turn.
Leafeon VSTARs ability to boost Grass-type attacks could help compensate for Toedscools minimal damage output, potentially turning its ineffective attacks into something marginally more useful.
Toedscool exemplifies a card designed primarily as an evolution stepping stone rather than a standalone competitor.
Its offensive capabilities are severely limited with attacks that deal minimal damage, while its survival prospects are compromised by low HP and a common weakness.
The card struggles with versatility issues, offering little adaptability across different matchups.
Its only real strength lies in setup speed as a Basic Pokémon that can attack immediately, though to little effect.
In competitive play, Toedscool would only find a place in decks centered around its evolution, if available and powerful enough to justify building around.
For casual play, newer players might appreciate its straightforward mechanics, but experienced trainers will quickly recognize its limitations.
Unless paired with significant support cards that specifically boost Grass-type Basics or as part of an evolution strategy, Toedscool simply lacks the power and utility to earn a spot in competitive decks.
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