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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 120
  • TYPES:
    • Psychic
  • WEAKNESSES:
    • TYPE: Lightning
    • VALUE: ×2
  • RESISTANCES:
    • TYPE: Fighting
    • VALUE: -30
  • RETREATCOST:
    • Colorless
  • RETREAT COST: 1
  • RARITY: Uncommon
  • FLAVOR TEXT: They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Reflect
  • COST:
    • Colorless
  • ENERGY COST: 1
  • DAMAGE:
  • DETAILS: During your opponent's next turn, this Pokémon takes 40 less damage from attacks (after applying Weakness and Resistance).
  • NAME: Telekinesis
  • COST:
    • Psychic
    • Colorless
    • Colorless
  • ENERGY COST: 3
  • DAMAGE:
  • DETAILS: This attack does 70 damage to 1 of your opponent's Pokémon. This attack's damage isn't affected by Weakness or Resistance.

MARKET PRICES FOR SIGILYPH 💰

Last updated: 2026/02/21
HIGH

1.95

USD
MID

0.09

USDTREND
LOW

0.04

USD

Check the latest prices on:
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Sigilyph from White Flare brings a unique defensive approach to the Psychic-type arsenal.

With its damage-reducing Reflect attack and precision-based Telekinesis, this Basic Pokémon offers a tactical option for players who prefer calculated plays over raw power.

But does this guardian of ancient cities have what it takes to protect your strategy in today's fast-paced meta?




Offensive Score Image Offensive rating: 5/10

Sigilyph's offensive capabilities revolve around its Telekinesis attack, which delivers a consistent 70 damage for three energy.

While this damage output isn't overwhelming by current standards, its key strength lies in bypassing both Weakness and Resistance.

This allows Sigilyph to deal consistent damage regardless of the defending Pokémon's type, making it predictable in the best sense.

However, the attack's energy cost is relatively high for the damage output, requiring significant energy investment before becoming fully operational.

The lack of additional effects or damage modifiers also limits its ceiling in longer matchups where other attackers can scale more effectively.




Survival Score Image Survival rating: 7/10

Sigilyph shines defensively with its 120 HP base, augmented by an impressive Fighting resistance (-30).

Its Reflect attack provides 40 damage reduction during your opponent's next turn, effectively boosting its survivability against most single-prize attackers.

Combined with its resistance, Sigilyph can potentially reduce Fighting-type damage by 70, making it a solid counter to popular Fighting Pokémon.

However, its Lightning weakness can be problematic in certain matchups, especially against prevalent Electric types.

With just a single Colorless retreat cost, Sigilyph maintains mobility when plans change, allowing you to pivot without significant resource investment.




Versatility Score Image Versatility rating: 6/10

Sigilyph occupies an interesting niche as both a defensive wall and a consistent attacker.

Its dual-purpose design allows it to serve as either a stall tactic or a reliable damage dealer depending on the matchup and game state.

The Reflect attack gives players tactical flexibility, either buying time to set up other attackers or frustrating opponents with unexpected durability.

However, Sigilyph's versatility is somewhat limited by its mediocre damage ceiling and lack of ability to significantly disrupt the opponent's strategy.

While it performs reasonably well across different matchups, it rarely excels enough to be a primary strategy focus, positioning it more as a supportive tech option.




setup Score Image Speed/Setup rating: 5/10

Sigilyph requires minimal setup to begin functioning defensively, needing just a single Colorless energy to use Reflect.

This allows it to start contributing immediately, even in resource-constrained early game situations.

However, achieving its full offensive potential requires three energy attachments (one Psychic and two Colorless), typically taking at least two turns under normal circumstances.

This setup requirement puts Sigilyph at a disadvantage in today's acceleration-heavy format where many attackers can reach full power on turn one or two.

Energy acceleration support becomes almost mandatory to make Sigilyph a viable attacker, limiting its self-sufficiency in diverse deck archetypes.




Sigilyph benefits tremendously from energy acceleration partners to power up Telekinesis more rapidly.

Cards that extend its damage reduction capabilities or increase its HP ceiling can transform it from a temporary wall into a genuine threat.

Consider pairing with draw supporters and recovery options to maximize its defensive disruption potential.

Perfect Partners examples:

Cresselia's Psychic Recharge ability can accelerate energy onto Sigilyph, addressing its primary setup weakness and enabling Telekinesis much earlier than normally possible.

Manaphy's Wave Veil ability prevents damage to your Benched Pokémon, creating a perfect synergy with Sigilyph's Reflect to establish a near-impenetrable defensive position.

Klara allows recovery of both Sigilyph and Psychic energy cards from the discard pile, enabling a sustainable defensive rotation strategy that frustrates opponents throughout the game.




Sigilyph occupies a specialized role in the current format as a defensive disruptor with consistent, if unspectacular, offensive capabilities.

Its greatest strength lies in its ability to wall specific matchups, particularly Fighting-type attackers, while providing reliable damage that ignores type interactions.

Players looking to incorporate Sigilyph should focus on energy acceleration support to overcome its setup limitations and consider it as a tech option rather than a primary attacker.

The card performs best in slower, more control-oriented decks where its damage reduction can create valuable setup turns.

While not a format-defining powerhouse, Sigilyph offers a solid defensive option in a meta often dominated by aggressive strategies, making it worth consideration for players seeking to disrupt the expected pace of play.



POWER INDEX

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