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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 70
  • TYPES:
    • Grass
  • EVOLVES TO:
    • Servine
  • WEAKNESSES:
    • TYPE: Fire
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
  • RETREAT COST: 1
  • RARITY: Common
  • FLAVOR TEXT: It is very intelligent and calm. Being exposed to lots of sunlight makes its movements swifter.
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Tackle
  • COST:
    • Grass
  • ENERGY COST: 1
  • DAMAGE: 10
  • DETAILS:
  • NAME: Vine Whip
  • COST:
    • Grass
    • Grass
  • ENERGY COST: 2
  • DAMAGE: 30
  • DETAILS:

MARKET PRICES FOR SNIVY 💰

Last updated: 2025/10/12
HIGH

4.99

USD
MID

0.08

USDTREND
LOW

0.02

USD

Check the latest prices on:
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Snivy enters the battlefield as a Basic Grass-type Pokémon with straightforward attacks and evolution potential.

This serpentine starter offers a clean entry point for Grass strategies, but does it have what it takes to compete in the current meta? Let's analyze how this cunning grass snake performs across key competitive dimensions.




Offensive Score Image Offensive rating: 3/10

Snivy's offensive capabilities are decidedly modest.

The first attack, Tackle, delivers a minimal 10 damage for one Grass energy - an extremely inefficient damage-to-energy ratio that barely dents opponents.

The second attack, Vine Whip, offers 30 damage for two Grass energy, which is equally unimpressive in the current meta where 30 damage rarely threatens a knockout.

With no additional effects on either attack, Snivy lacks the damage modifiers or status conditions that would enhance its offensive presence.

As a first-stage evolution card, these numbers are expected to be low, but even by Basic Pokémon standards, Snivy's damage output falls short of making a meaningful impact in competitive play.




Survival Score Image Survival rating: 4/10

With 70 HP, Snivy sits at the lower end of the durability spectrum.

This health pool makes it extremely vulnerable to being knocked out in a single attack by most evolved Pokémon and even some powerful Basic attackers.

Its Fire weakness is particularly problematic in metas where Fire-type attackers are prevalent, essentially halving its effective HP against these opponents.

The single colorless retreat cost is the one bright spot in Snivy's defensive profile, allowing for relatively easy pivoting if it finds itself in a disadvantageous position.

However, without any built-in defensive abilities, damage reduction, or healing mechanisms, Snivy will struggle to remain on the field long enough to evolve or contribute meaningfully.




Versatility Score Image Versatility rating: 3/10

Snivy's versatility stems primarily from its status as a Basic Pokémon and its evolution potential into Servine and eventually Serperior.

This evolution line gives it theoretical versatility as part of a bigger strategy, but the card itself offers little flexibility.

With no abilities, no attack effects, and purely Grass-type energy requirements, Snivy is locked into a single playstyle.

The card provides no tech options against specific matchups and cannot adapt to different situations.

Its only notable versatility factor is that, as a Basic Pokémon, it can be easily included in opening hands and benefit from Basic Pokémon support cards.

However, many other Basic Pokémon provide more utility and strategic options.




setup Score Image Speed/Setup rating: 6/10

Snivy scores reasonably well in the setup department purely because it's a Basic Pokémon, meaning it can be played immediately without prerequisites.

The single-energy cost for its first attack allows Snivy to start attacking on turn one if necessary.

However, neither attack delivers meaningful damage without significant boosting, limiting its immediate impact.

The real setup consideration for Snivy is its evolution path - as the first stage of a three-stage evolution line, it requires careful planning and protection to reach its full potential as Serperior.

This evolution dependency significantly slows its overall setup time in competitive play, where the time and resources needed to evolve must be weighed against more immediately powerful options.




To maximize Snivy's potential, it needs both evolution acceleration and damage enhancement.

Cards that enable rapid evolution help bypass its vulnerable Basic stage, while energy acceleration and damage modifiers can compensate for its weak attacks.

Protection tools are also critical to ensure Snivy survives long enough to evolve.

Perfect Partners examples:

Bypasses the Servine stage, allowing direct evolution from Snivy to Serperior when available. This acceleration is crucial for bringing out the more powerful final evolution before Snivy gets knocked out.

Helps search for Grass Pokémon, improving consistency in finding evolution pieces for the Snivy line. This stadium ensures you can complete your evolution chain more reliably.

Preserves energy investment if Snivy gets knocked out, transferring energy to the bench. This tool maintains momentum in the evolution line even when facing early aggression.




Snivy represents a starting point rather than a competitive powerhouse.

With minimal damage output, low HP, and no special abilities, this Basic Grass type falls short in direct confrontations.

Its true value lies in its evolution potential, serving as the foundation for potentially stronger Servine and Serperior cards.

Players intending to use Snivy should focus on protection and rapid evolution strategies, as the card itself won't win games on its own merits.

In the current fast-paced meta, Snivy faces significant challenges - its modest 70 HP makes it vulnerable to early knockouts, while its attacks barely scratch most defending Pokémon.

For tournament play, Snivy should only be included as part of a well-supported evolution strategy with specific Serperior payoffs that justify the setup investment.

Without that clear evolutionary advantage, many other Basic Grass types offer superior immediate value and competitive viability.



POWER INDEX

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32

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