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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 70
  • TYPES:
    • Fighting
  • EVOLVES TO:
    • Gurdurr
  • WEAKNESSES:
    • TYPE: Psychic
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
    • Colorless
  • RETREAT COST: 2
  • RARITY: Illustration Rare
  • FLAVOR TEXT: It fights by swinging a piece of lumber around. It is close to evolving when it can handle the lumber without difficulty.
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Low Kick
  • COST:
    • Fighting
  • ENERGY COST: 1
  • DAMAGE: 10
  • DETAILS:
  • NAME: Strength
  • COST:
    • Fighting
    • Colorless
    • Colorless
  • ENERGY COST: 3
  • DAMAGE: 50
  • DETAILS:

MARKET PRICES FOR TIMBURR 💰

Last updated: 2025/11/21
HIGH

29.99

USD
MID

6.55

USDTREND
LOW

5.50

USD

Check the latest prices on:
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Timburr, a Basic Fighting-type with 70 HP, represents the starting point for a potential evolution chain.

With its characteristic lumber-swinging style, this card offers a glimpse into the Fighting-type strategy in the current meta.

While basic in design, understanding Timburr's strengths and limitations is crucial for players looking to build effective Fighting-type decks.




Offensive Score Image Offensive rating: 2/10

Timburr's offensive capabilities are decidedly limited.

Its first attack, Low Kick, requires just one Fighting energy but delivers a mere 10 damage with no additional effects.

The second attack, Strength, demands a hefty investment of three energy (one Fighting and two Colorless) to deal 50 damage.

This damage-to-energy ratio is inefficient by competitive standards.

With no bonus effects, status conditions, or damage modifiers attached to either attack, Timburr lacks the offensive punch needed to threaten opponents.

Its value lies almost exclusively as an evolution stepping stone rather than as a standalone attacker.




Survival Score Image Survival rating: 3/10

With just 70 HP, Timburr falls into the fragile category of Basic Pokémon.

Its x2 Psychic weakness is a significant liability, especially with numerous powerful Psychic attackers in the current format.

The two-energy retreat cost is relatively high for a Basic Pokémon of this HP range, limiting your board flexibility and potentially trapping it in the active position.

Timburr offers no inherent defensive abilities, healing mechanics, or damage reduction effects to compensate for these weaknesses.

Without protective Item cards or supportive abilities from bench Pokémon, Timburr will struggle to survive even a single attack from most competitive decks.




Versatility Score Image Versatility rating: 2/10

Timburr's versatility is severely constrained by its basic design and limited attack options.

As a Fighting-type, it theoretically benefits from type advantage against popular Dark, Lightning, and Normal types, but its low damage output prevents it from capitalizing on these matchups.

Its only real utility comes from being the first stage in an evolution chain, making it necessary for accessing its evolved forms.

The card offers no abilities, no supportive functions, and no tech options for countering specific threats.

Its rigid attack structure - requiring specific energy types with no alternative costs or effects - further reduces its adaptability across different deck archetypes.




setup Score Image Speed/Setup rating: 4/10

Timburr presents significant setup challenges that limit its competitive viability.

Getting its Strength attack operational requires three energy attachments, effectively making it a three-turn investment without energy acceleration.

The Low Kick attack is accessible on turn one but offers minimal impact at just 10 damage.

As a Basic Pokémon, Timburr is easily searchable with balls and other support cards, which is its only setup advantage.

Since its primary purpose is evolution, players must also account for having Gurdurr (and potentially its final evolution) ready, adding another layer of setup complexity.

This slow development timeline is a major liability in a format where setup speed is crucial.




To maximize Timburr's effectiveness, you'll need to pair it with energy acceleration cards like Strong Energy, Fighting Stadium for damage boosts, and evolution support like Rare Candy to bypass the middling Gurdurr stage.

Focus Sash can help it survive for evolution.

Cards that reduce retreat cost, like Air Balloon, also help address its mobility issues.

Perfect Partners examples:

This Special Energy card adds 20 damage to the attacks of your Fighting Pokémon, helping compensate for Timburrs low base damage while providing the Fighting energy it needs for both attacks.

This Supporter lets you search for both a Fighting Pokémon and a Fighting Tool card, helping you find Timburr and its evolutions while also securing important tools like Focus Sash to enhance survival.

Allows you to skip the Gurdurr stage and evolve directly from Timburr to its final form, dramatically improving setup speed and bypassing the vulnerability of having to maintain Timburr on the field for multiple turns.




Timburr represents a classic example of a first-stage evolution Pokémon designed primarily as a stepping stone rather than a competitive card in its own right.

Its low HP, inefficient attacks, and lack of special abilities make it unsuitable for standalone play in serious tournament settings.

Players interested in utilizing Timburr should focus entirely on its evolution potential, employing cards that accelerate this process like Rare Candy.

Energy acceleration is crucial to overcome its high attack costs, while protective items can help it survive long enough to evolve.

In the current meta, Timburr functions best in decks specifically built around its evolution line with ample support cards to address its fundamental weaknesses.

Unless you're committed to its evolution strategy, more versatile Fighting-type options will likely serve you better in competitive play.



POWER INDEX

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