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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 70
  • TYPES:
    • Fighting
  • EVOLVES TO:
    • Crustle
  • WEAKNESSES:
    • TYPE: Grass
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
    • Colorless
  • RETREAT COST: 2
  • RARITY: Illustration Rare
  • FLAVOR TEXT: This Pokémon can easily melt holes in hard rocks with a liquid secreted from its mouth.
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Flail
  • COST:
    • Colorless
  • ENERGY COST: 1
  • DAMAGE: 10×
  • DETAILS: This attack does 10 damage for each damage counter on this Pokémon.
  • NAME: Dig Claws
  • COST:
    • Colorless
    • Colorless
  • ENERGY COST: 2
  • DAMAGE: 20
  • DETAILS:

MARKET PRICES FOR DWEBBLE 💰

Last updated: 2025/11/21
HIGH

54.99

USD
MID

14.85

USDTREND
LOW

13.75

USD

Check the latest prices on:
Tcgplayer
(link)
Cardmarket
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Pokechange
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Dwebble crawls into the competitive scene with a familiar face but questionable impact.

This basic Fighting-type with 70 HP brings two attacks to the table—a damage-scaling Flail and the straightforward Dig Claws.

But in a meta dominated by powerhouse Pokémon, does this little hermit crab have what it takes to crack the competition?




Offensive Score Image Offensive rating: 3/10

Dwebbles offensive capabilities leave much to be desired.

Flail deals 10 damage for each damage counter on Dwebble, meaning it requires significant self-damage to become remotely threatening.

At maximum potential (6 damage counters), Flail would deal 60 damage for a single colorless energy—decent efficiency but requires Dwebble to be on the brink of being knocked out.

Dig Claws offers a meager 20 damage for two colorless energy, which is extremely inefficient in the current meta where basic Pokémon regularly hit for 30+ damage with similar energy investments.

With no additional effects or synergies to leverage these attacks, Dwebble lacks the offensive punch needed to make an impact in serious play.




Survival Score Image Survival rating: 2/10

With only 70 HP, Dwebble falls into the fragile category of basic Pokémon.

Its x2 Grass weakness is particularly problematic in formats where Grass attackers like Leafeon and Decidueye see play.

The heavy retreat cost of 2 further compounds its survival issues, as Dwebble can easily get trapped in the active position.

Without any built-in defensive abilities or recovery options, Dwebble is extremely vulnerable.

Its only survival-related mechanic is the Flail attack that scales with damage, but this requires Dwebble to already be in danger.

Lacking any form of damage reduction, healing, or protection effects, Dwebble will rarely survive more than one hit from established attackers.




Versatility Score Image Versatility rating: 3/10

Dwebble offers minimal versatility in the current competitive landscape.

As a Fighting type, it theoretically has favorable matchups against Dark, Lightning, and Fire types, but its low damage output neutralizes this advantage.

The colorless energy requirements for both attacks provide flexibility in deck building, but this small benefit is overshadowed by superior colorless attackers.

Dwebble serves as evolution material for Crustle, which may be its most redeeming quality—though even here, many Crustle variants offer more compelling pathways.

Flail provides a desperate last-stand option, but with more reliable damage dealers available, Dwebble struggles to find a defined role beyond being evolution fodder.




setup Score Image Speed/Setup rating: 4/10

Dwebble requires minimal setup time with Flail needing just one colorless energy, and Dig Claws requiring two.

This accessibility is perhaps its strongest feature.

However, to maximize Flail's potential, Dwebble needs to accumulate damage counters, which creates a paradoxical situation where optimal offensive output comes at the cost of imminent knockout.

No built-in ability helps accelerate energy attachment or card draw.

While Dwebble can start attacking immediately with a single energy attachment, its effectiveness remains questionable.

In formats with energy acceleration options, Dwebble can become operational on turn one, but the payoff hardly justifies dedicating resources to powering up such a limited attacker.




Dwebble functions best when paired with cards that enhance its survivability while maximizing damage output.

Energy acceleration and damage counter manipulation are priorities.

Consider cards that provide defensive boosts or shift damage counters strategically to maintain Dwebble's HP while powering up Flail.

Perfect Partners examples:

As Dwebble's evolution, Crustle provides a significant power boost and better attack options, making Dwebble primarily useful as an evolutionary stepping stone rather than a standalone attacker.

Cards like Manaphy that offer free retreat can help overcome Dwebble's high retreat cost, providing crucial mobility when it becomes trapped in the active position.

Support cards that heal damage while keeping some damage counters can optimize Flail's damage output while extending Dwebble's limited survivability on the field.




Dwebble ultimately falls short as a competitive card in the current TCG environment.

Its modest HP, inefficient attacks, and lack of special abilities or effects relegate it primarily to the role of evolution material for Crustle.

While Flail offers an interesting damage-scaling mechanic, the risk-reward ratio is heavily skewed toward risk, making it unreliable in tournament play.

For collectors and casual players, Dwebble might find a home in themed decks or budget builds, but serious competitors should look elsewhere for Fighting-type options.

If you're determined to use Dwebble, focus on accelerating to its evolution or leveraging it as a surprise tech option in very specific metas where its Fighting typing provides strategic advantage.

Otherwise, this hermit crab might be better left gathering dust than gathering wins.



POWER INDEX

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23

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