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CARD INFORMATION

  • SUBTYPES:
    • Item
  • RULES:
    • Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
    • You may play any number of Item cards during your turn.
  • RARITY: Uncommon
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

This card has no attack

MARKET PRICES FOR REPEL 💰

Last updated: 2025/10/11
HIGH

4.99

USD
MID

0.12

USDTREND
LOW

0.01

USD

Check the latest prices on:
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Repel brings the classic Pokémon game mechanic to TCG, forcing your opponent's Active Pokémon to retreat.

This item card offers strategic disruption that can completely shift the momentum of a match when played at the perfect moment.

For players looking to control the battlefield and dictate their opponent's options, Repel delivers tactical advantage with minimal setup.




Offensive Score Image Offensive rating: 5/10

As a Trainer card, Repel does not directly deal damage, but its offensive potential lies in strategic disruption.

By forcing your opponent to switch their Active Pokémon, you can remove threatening attackers before they strike, potentially wasting energy attachments or breaking combos.

This gives you control over which Pokémon you face, allowing you to target weakness matchups or avoid unfavorable ones.

While not delivering direct damage, Repel enables your attackers to target vulnerable bench sitters that opponents would prefer to keep protected.

The timing of this card can completely negate turns of setup or force suboptimal plays from your opponent.




Survival Score Image Survival rating: 4/10

Repel contributes to your deck's survival strategy by providing a form of non-damaging removal.

By forcing a retreat, you can displace powerful attackers that threaten your board state, buying precious time for setup.

This versatile item lets you avoid KOs by shifting away from type-disadvantages or removing Pokémon with threatening attacks.

While it doesn't directly increase HP or provide resistance, the tactical retreat it forces can serve as a pseudo-healing effect by potentially making your opponent bring forward an underpowered Pokémon.

However, the survival benefit is limited by your opponent choosing the replacement.




Versatility Score Image Versatility rating: 8/10

Repel shines in its versatility across numerous matchups and scenarios.

It functions effectively as a tempo disruptor in aggressive decks, a stall mechanism in control builds, or a defensive option in setup-focused strategies.

The card slots comfortably into nearly any deck type that wants to manipulate the active position or buy time.

It proves particularly valuable against evolution-heavy decks by potentially forcing up partially-evolved Pokémon.

With no energy cost or specific requirements, Repel maintains consistent utility throughout a match, though its effectiveness varies based on your opponent's bench composition and game state.




setup Score Image Speed/Setup rating: 10/10

Repel requires zero setup investment - simply draw it and play it when the tactical situation demands.

This immediate playability gives it exceptional speed, allowing for instant impact without energy attachment or evolution requirements.

As an Item card, it can be searched through common trainer engines like Skyla or Trainer Mail variants.

Multiple copies can be played in a single turn if needed, providing flexibility in critical situations.

The lack of prerequisites makes Repel reliably consistent across matches.

However, the effectiveness varies based on your opponent's bench state, and Item-lock effects can completely neutralize its utility.




Repel thrives alongside cards that capitalize on disrupted momentum or specific board positioning.

Pair with Gust effects for complete control over your opponent's active position, or energy removal to maximize the disruption.

Decks with type-specific attackers benefit greatly by forcing favorable matchups into the active spot.

Perfect Partners examples:

Creates a devastating control package when combined with Repel, allowing you to dictate exactly which Pokémon your opponent must have active by first forcing a switch, then gusting up your preferred target.

Synergizes with Repel by shutting down ability-based retreat options, ensuring your opponent cannot easily recover from being forced to switch to an unfavorable Pokémon.

Forms a disruptive strategy where you can force switches with Repel and then remove energy from the new active Pokémon, potentially stranding it in the active position without resources.




Repel delivers significant tactical flexibility as a zero-cost disruption tool that fits into virtually any strategy.

While lacking direct offensive or defensive power, its ability to manipulate the board state makes it a strong utility option in the current meta.

The card truly excels in decks that can capitalize on forced switches - either through type advantage exploitation or by disrupting your opponent's energy investments and setup plans.

When deciding whether to include Repel, consider your local meta's reliance on specific active Pokémon and whether your strategy benefits from board state disruption.

Though not flashy, Repel provides consistent value through its ability to create favorable board positions and disrupt your opponent's gameplan at critical moments.

For players who prioritize tactical control, this trainer card offers significant advantages with minimal deck-building constraints.



POWER INDEX

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