
| HIGH | 12.99 | USD | |
| MID | 3.38 | USD | TREND![]() |
| LOW | 2.94 | USD |
Snover enters the battlefield as a Water-type Basic Pokémon with decent HP but some notable limitations.
As an evolution stepping stone to Abomasnow, this icy tree offers straightforward attack options that might seem underwhelming at first glance.
Let's examine whether this chilly companion has what it takes to compete in the current meta or if it's simply meant to evolve as quickly as possible.
Offensive rating: 3/10Offensively, Snover brings minimal firepower to the table with just two basic attacks.
Beat delivers a mere 10 damage for one Water energy, which falls well below competitive damage standards.
Icy Snow improves slightly to 30 damage for two Water energy, but even this output remains unimpressive by modern TCG metrics.
With no additional effects on either attack, Snover lacks the damage modifiers, status conditions, or energy disruption that could otherwise enhance its offensive capability.
The damage-to-energy ratio is poor, and without any supplementary attack effects, Snover struggles to threaten most Pokémon in the current format.
Survival rating: 4/10Sporting 90 HP, Snover has reasonable durability for a Basic Pokémon, sitting at the higher end of the HP spectrum for unevolved Water types.
However, its Metal weakness is problematic in a meta where Metal types appear regularly.
The most glaring survival issue is Snover's hefty three-energy retreat cost, which severely hampers its mobility and can leave it trapped in the active position.
Without any built-in defensive abilities or effects that reduce damage, heal, or prevent attacks, Snover relies entirely on its decent HP stat.
In practical gameplay, this makes it vulnerable to being stranded in the active spot while opponents build up their board position.
Versatility rating: 3/10Versatility is not Snover's strong suit.
Its purely damage-based attacks lack utility effects that would allow it to serve multiple roles.
It cannot disrupt the opponent, accelerate energy, draw cards, or apply special conditions.
The card functions primarily as an evolution stepping stone to Abomasnow rather than a standalone strategic option.
While Water typing provides access to useful support cards in the format, Snover itself doesn't contribute meaningful versatility to deck building.
Its high retreat cost further limits tactical options, as switching strategies become costly and can disrupt energy attachments planned for offense.
Speed/Setup rating: 5/10In terms of setup speed, Snover has the advantage of being a Basic Pokémon, allowing immediate bench placement.
However, its effectiveness is immediately hindered by energy requirements.
Beat requires only one Water energy to use, making it accessible on turn one if you go second.
However, Icy Snow needs two Water energy attachments, meaning it typically won't be available until turn two at the earliest.
The high retreat cost further complicates setup, as players must decide whether to commit energy to retreat capability or save it for attacks.
Since Snover is clearly designed as an evolution card, its optimal setup involves evolving into Abomasnow as quickly as possible rather than remaining in its basic form.
As an evolution Pokémon, Snover benefits most from cards that accelerate its evolution and mitigate its weaknesses.
Evolution support and energy acceleration are critical, as are tools to address its prohibitive retreat cost.
Water-type support cards can enhance its otherwise limited offensive output.
Bypasses the Snover stage entirely to evolve directly into Abomasnow from the hand, eliminating the need to expose Snover to attacks and accelerating your overall strategy by a full turn.
Reduces Snover's prohibitive three-energy retreat cost to zero, providing crucial mobility that prevents it from being trapped in the active position and preserves energy for attacking.
Adds two Water Energy cards from your deck to your hand, significantly accelerating Snover's energy attachment needs for both attacking and potentially retreating.
Snover presents itself as a transitional card rather than a standalone powerhouse.
Its 90 HP provides reasonable durability for a Basic Pokémon, but its offensive capabilities fall short with lackluster damage output and no supplementary effects.
The prohibitive three-energy retreat cost severely limits its tactical flexibility.
While Snover benefits from being a Basic Water type with access to solid support cards, it clearly functions best as an evolution stepping stone.
In competitive play, you'll want to evolve it into Abomasnow as quickly as possible using cards like Rare Candy, or protect it on the bench until evolution is possible.
When forced to use Snover, prioritize energy attachment to enable at least its single-energy Beat attack while working toward evolution.
For casual play, consider energy acceleration and retreat cost reduction to maximize its limited potential.
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