
| HIGH | 4.99 | USD | |
| MID | 0.12 | USD | TREND![]() |
| LOW | 0.01 | USD |
Tangrowth emerges as a formidable Grass-type Stage 1 Pokémon with potential for devastating damage output when properly powered up.
With 150 HP and two distinct attacks that offer both healing and significant damage potential, this card presents interesting strategic options for players looking to incorporate strong Grass energy acceleration in their decks.
Offensive rating: 8/10Tangrowth offers a dual-attack approach to offense that scales with energy investment.
Its basic Absorb attack deals a modest 30 damage for two energy while providing healing utility.
The real power comes from Pumped-Up Whip, which can deliver a staggering 260 damage (120+140) when loaded with at least 6 energy total (4 for the attack cost plus 2 extra).
This represents one of the highest damage outputs available for a Stage 1 Pokémon.
While the base damage-to-energy ratio seems average, the potential damage ceiling with energy acceleration significantly boosts its offensive potential.
However, the heavy energy requirement creates a dependence on energy acceleration support to reach maximum effectiveness.
Survival rating: 6/10With 150 HP, Tangrowth sits at a respectable health level for a Stage 1 Pokémon, allowing it to withstand several attacks before being knocked out.
Its Absorb attack provides valuable sustainability through a 30-damage healing effect, effectively extending its longevity on the field.
However, Tangrowth suffers from a crippling Fire weakness in a meta where Fire types maintain a consistent presence.
Additionally, its heavy four-energy retreat cost severely hampers mobility, potentially leaving it stranded in the active position.
Without built-in retreat support or immunity effects, Tangrowth relies heavily on external support cards like Switch or Float Stone to maintain battlefield flexibility.
Versatility rating: 5/10Tangrowth demonstrates moderate versatility with its dual offensive capabilities.
It can function as both a self-healing tank with Absorb or a heavy-hitting attacker with Pumped-Up Whip depending on the match situation.
However, its role flexibility is limited by the substantial energy investments required for maximum effectiveness.
As a Grass type, it matches up favorably against Water and Fighting types, but struggles against prevalent Fire decks.
The card lacks innate abilities to enhance its utility beyond attacks, and its effectiveness is heavily dependent on energy acceleration support.
It works best in specialized Grass-focused strategies rather than as a plug-and-play option across multiple deck archetypes.
Speed/Setup rating: 4/10Tangrowth faces significant setup challenges that impact its competitive viability.
As a Stage 1 Pokémon, it requires finding both Tangela and Tangrowth, adding an element of consistency risk.
More critically, its powerful Pumped-Up Whip attack demands a minimum of 6 total energy for maximum effectiveness - a requirement that is nearly impossible to achieve without dedicated energy acceleration support.
This typically requires 2-3 turns of setup under optimal conditions with energy acceleration cards, and potentially more in standard play.
While searchable through common evolution support cards, the energy-intensive nature severely impacts its operational speed.
The significant investment required makes it vulnerable to disruption strategies before it can fully power up.
To maximize Tangrowth's potential, pair it with efficient energy acceleration options like Rillaboom's Voltage Beat ability or Frosmoth's Ice Dance.
Include Switch cards or Air Balloon to mitigate the heavy retreat cost.
Consider Marnie or other hand disruption to slow opponents while setting up, and incorporate consistency supporters like Professor's Research and Quick Ball to streamline your evolution chain.
Its Voltage Beat ability allows for attaching multiple Grass energy from the deck each turn, dramatically accelerating Tangrowth's setup speed and enabling quick access to the full 260 damage potential of Pumped-Up Whip.
This stadium card helps search for Grass Pokémon, improving the consistency of finding both Tangela and Tangrowth to complete the evolution line quickly, reducing setup time.
Given Tangrowth's prohibitive four-energy retreat cost, Switch provides essential mobility to prevent it from getting stranded in the active position, allowing for strategic positioning throughout the game.
Tangrowth presents an intriguing package of high damage potential and self-healing that comes at the cost of significant setup investment.
While capable of dealing devastating 260-damage attacks that can OHKO most Pokémon in the format, its reliance on heavy energy acceleration support limits its competitive flexibility.
In formats with strong Grass energy acceleration, Tangrowth can shine as a powerful attacker that threatens big knock-outs while maintaining staying power through its healing attack.
However, players must carefully weigh its lengthy setup time against faster meta options.
When built around appropriately, Tangrowth rewards patient players with overwhelming attack power in the late game, making it best suited for midrange decks that can survive early pressure while building toward a powerful endgame.
The key to success lies in pairing it with dedicated energy acceleration and mobility solutions.
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