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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 90
  • TYPES:
    • Water
  • EVOLVES TO:
    • Abomasnow
  • WEAKNESSES:
    • TYPE: Metal
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
    • Colorless
    • Colorless
  • RETREAT COST: 3
  • RARITY: Common
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Beat
  • COST:
    • Water
  • ENERGY COST: 1
  • DAMAGE: 10
  • DETAILS:
  • NAME: Icy Snow
  • COST:
    • Water
    • Water
  • ENERGY COST: 2
  • DAMAGE: 30
  • DETAILS:

MARKET PRICES FOR SNOVER 💰

Last updated: 2025/10/11
HIGH

4.99

USD
MID

0.15

USDTREND
LOW

0.01

USD

Check the latest prices on:
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Snover enters the arena as a Basic Water-type Pokémon with straightforward mechanics but some notable limitations.

With 90 HP and a path to evolve into Abomasnow, this card presents trainers with a potential evolutionary stepping stone rather than a standalone powerhouse.

Does this frosty friend deserve a spot in your competitive deck, or is it destined to melt under pressure? Lets break down its potential.




Offensive Score Image Offensive rating: 3/10

Snover's offensive capabilities leave much to be desired in the current meta.

Its first attack, Beat, delivers a measly 10 damage for one Water energy - an efficiency that falls dramatically short compared to other Basic Pokémon.

The second attack, Icy Snow, offers only 30 damage for two Water energy investments, with no additional effects to compensate for this low damage output.

With a damage-per-energy ratio of just 15, Snover lacks the punch needed to threaten opponents or trade favorably.

Without any bonus effects like status conditions, damage modifiers, or special conditions, Snover cannot apply meaningful pressure against the heavy hitters dominating tournament play.




Survival Score Image Survival rating: 4/10

With 90 HP, Snover sits slightly above average for a Basic Pokémon, providing some resilience against weaker attacks.

However, its Metal weakness is a significant vulnerability in a meta where Metal-type attackers are prevalent.

Most concerning is Snover's hefty three-energy retreat cost, which severely limits its mobility and tactical flexibility.

This high retreat requirement means Snover can easily become stranded in the active position, forcing players to dedicate valuable resources like Switch cards or retreat costs to pivot away.

Without any built-in defensive abilities, damage reduction effects, or healing mechanisms, Snover remains vulnerable to being KO'd before it can make meaningful contributions or evolve.




Versatility Score Image Versatility rating: 3/10

Snover suffers from a pronounced lack of versatility in competitive play.

Its attacks are purely damage-based with no supplementary effects, limiting its utility to a narrow offensive role that it performs inadequately.

The card offers no support abilities, bench interaction, or tech options to counter specific strategies.

Its Water typing provides favorable matchups against Fire decks, but this advantage is overshadowed by widespread Metal types that exploit its weakness.

As a Basic Pokémon that evolves into Abomasnow, its primary utility lies in being an evolution stepping stone rather than a versatile contributor.

In most matchups, Snover will be outclassed by Basic Pokémon that offer either more damage, better abilities, or superior energy efficiency.




setup Score Image Speed/Setup rating: 4/10

Snover presents significant setup challenges that hamper its competitive viability.

The card requires two Water energy to access its stronger attack, representing a substantial investment for minimal return.

Its high retreat cost of three energy further complicates positioning and tactical flexibility.

While being a Basic Pokémon gives it immediate playability, the card lacks any self-acceleration mechanics or synergies that would expedite its setup.

Players must dedicate multiple turns and resources to make Snover operational, only to receive underwhelming performance.

In a format where speed and efficiency are paramount, Snover's setup requirements place it at a distinct disadvantage compared to faster, more energy-efficient alternatives.




To maximize Snover's potential, focus on accelerating its evolution into Abomasnow while addressing its energy requirements and mobility issues.

Water energy acceleration cards are essential to power up its attacks efficiently, while Switch cards help overcome its prohibitive retreat cost.

Evolution support cards can help transition to the more powerful Abomasnow quickly before Snover becomes a liability.

Perfect Partners examples:

Bypasses the need to keep Snover active for a turn, allowing immediate evolution to Abomasnow when drawn. This acceleration is crucial since Snover itself offers minimal battlefield value and is vulnerable to being knocked out before evolving.

Its ability allows unlimited attachment of Water energy to Water Pokémon, solving Snovers energy-intensive requirements and potentially setting up Abomasnow for immediate impact upon evolution.

Addresses Snovers crippling three-energy retreat cost by providing emergency mobility. Essential for pivoting Snover out of the active spot when threatened, preventing wasted resources and preserving your evolution chain.




Snover emerges as a card clearly designed as an evolutionary stepping stone rather than a standalone competitor.

Its lackluster attacks, prohibitive retreat cost, and absence of special abilities or effects severely limit its tournament viability.

The cards primary strength - its ability to evolve into Abomasnow - is undermined by its vulnerability to being knocked out before evolution can occur.

In competitive play, Snover requires significant support infrastructure to function effectively, demanding energy acceleration, mobility solutions, and evolution assistance.

Players looking to incorporate this card should focus on minimizing its time on the battlefield while expediting its evolution.

While not entirely without merit in specific Water-focused strategies, Snover ultimately represents a high-risk, potentially low-reward inclusion that struggles to justify its deck space in the current tournament landscape.

Consider it only as part of a dedicated Abomasnow strategy with ample support mechanisms.



POWER INDEX

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29

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