
| HIGH | 79.50 | USD | |
| MID | 12.72 | USD | TREND![]() |
| LOW | 11.41 | USD |
Terrakion strikes with impressive force in the TCG meta, embodying the legendary status it holds in Pokémon lore.
As a Basic Fighting-type with considerable HP and punishing attacks, this card offers straightforward yet potentially devastating gameplay.
Its ability to exact revenge for fallen allies makes it especially potent in the right strategic framework.
Offensive rating: 8/10Terrakion packs serious firepower with two solid attacks.
Retaliate costs just two energy (one Fighting, one Colorless) for 50 base damage, but jumps to a substantial 130 damage if your opponent knocked out any of your Pokémon on their previous turn.
This revenge mechanic creates interesting counterplay opportunities.
Land Crush delivers a reliable 100 damage for three energy, providing consistent output when Retaliate's condition isn't met.
The Fighting typing leverages weakness against popular Dark, Lightning, and Metal Pokémon in the current meta.
However, Terrakion lacks damage modifiers beyond Retaliate's conditional boost, limiting its ceiling against tankier opponents without additional support.
Survival rating: 7/10With 140 HP, Terrakion sits in a solid middle range for a Basic Pokémon, offering reasonable durability against non-Grass attackers.
This HP threshold allows it to survive many mid-range attacks but remains vulnerable to powerful EX/V/VMAX attackers that dominate competitive play.
Its Grass weakness is problematic in certain matchups, particularly against popular Grass-type attackers.
The steep three-energy retreat cost significantly hampers mobility, potentially trapping Terrakion in unfavorable positions.
Lacking any built-in defensive abilities or damage reduction mechanisms, Terrakion relies entirely on its raw HP for survival, making it moderately resilient but far from a tank.
Versatility rating: 7/10Terrakion demonstrates moderate versatility through its dual-purpose attack suite.
As a Basic Pokémon, it requires no evolution setup, allowing immediate deployment.
The card shines in decks built around sacrificial strategies where you intentionally allow certain Pokémon to be knocked out to trigger Retaliate's bonus damage.
Fighting-type coverage remains valuable in the current meta, hitting popular Darkness, Lightning, and Metal types for weakness.
However, Terrakion lacks utility abilities that would make it more adaptable across different situations.
Its high retreat cost limits tactical flexibility, and without energy acceleration support, its three-energy attack can be cumbersome to set up repeatedly.
Speed/Setup rating: 7/10Terrakion benefits greatly from being a Basic Pokémon, enabling immediate bench placement without evolution requirements.
The primary attack, Retaliate, requires only two energy attachments to become operational, allowing it to start attacking by turn two under normal circumstances.
Land Crush needs three energy, typically demanding a third turn of setup without energy acceleration.
The three-energy retreat cost presents a significant mobility challenge, often requiring switching cards to effectively reposition.
This card works best with Fighting-type support that can accelerate energy attachment or reduce costs.
The conditional nature of Retaliate means timing and board state awareness are crucial for maximizing effectiveness.
Terrakion thrives with energy acceleration partners and switch cards to overcome its mobility limitations.
Fighting-type support Pokémon that provide consistent energy attachment or damage enhancement maximize its offensive potential.
Cards that can strategically set up knockouts to trigger Retaliate's bonus damage create powerful synergistic plays.
As a powerful Fighting-type attacker with energy acceleration capabilities, Koraidon ex complements Terrakion perfectly by solving its energy attachment issues while providing another strong attacker that benefits from the same type-specific support cards.
Baxcalibur's Refrigeration ability accelerates energy attachment to your Benched Pokémon, helping Terrakion reach its three-energy Land Crush attack faster while setting up multiple attackers simultaneously.
This Item card addresses Terrakion's high retreat cost by letting you switch your Active Pokémon, ensuring Terrakion doesn't get stranded in the Active spot and can be positioned strategically to maximize Retaliate's conditional damage bonus.
Terrakion presents a solid option for Fighting-type decks seeking a straightforward, revenge-based attacker.
Its greatest strength lies in Retaliate's potential 130 damage for just two energy when its condition is met, creating powerful swing turns after losing a Pokémon.
The 140 HP provides reasonable durability for a Basic, though it lacks built-in protection mechanisms.
For competitive play, Terrakion works best in decks built to strategically sacrifice Pokémon or in Fighting-focused builds with energy acceleration.
The high retreat cost necessitates switching cards for optimal positioning.
While not meta-defining on its own, Terrakion occupies a valuable role as a secondary attacker that punishes opponents for taking knockouts, creating interesting counterplay opportunities that can catch unprepared opponents off guard.
Consider it a tactical response card rather than a primary strategy centerpiece.
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