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CARD INFORMATION

  • SUBTYPES:
    • Basic
  • HP: 60
  • TYPES:
    • Metal
  • EVOLVES TO:
    • Magneton
  • WEAKNESSES:
    • TYPE: Fire
    • VALUE: ×2
  • RESISTANCES:
    • TYPE: Grass
    • VALUE: -30
  • RETREATCOST:
    • Colorless
  • RETREAT COST: 1
  • RARITY: Common
  • FLAVOR TEXT: A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.
  • REGULATIONMARK: F

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Magnetic Catch
  • COST:
    • Colorless
  • ENERGY COST: 1
  • DAMAGE:
  • DETAILS: Shuffle up to 3 Metal Energy cards from your discard pile into your deck.
  • NAME: Rolling Attack
  • COST:
    • Metal
    • Colorless
  • ENERGY COST: 2
  • DAMAGE: 30
  • DETAILS:

MARKET PRICES FOR MAGNEMITE 💰

Last updated: 2025/10/11
HIGH

4.99

USD
MID

0.09

USDTREND
LOW

0.02

USD

Check the latest prices on:
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Magnemite from Astral Radiance presents an intriguing option for Metal-type decks seeking energy recovery and sustainability.

This Basic Pokémon might seem unassuming at first glance, but its ability to recycle Metal Energy gives it utility beyond what its modest 60 HP might suggest.

Let's examine whether this magnetic monster deserves a spot in your competitive lineup.




Offensive Score Image Offensive rating: 2/10

Magnemite's offensive capabilities are decidedly limited.

Its primary attack, Rolling Attack, delivers a mere 30 damage for two energy (one Metal, one Colorless), which falls well below the damage-to-energy ratio needed in today's competitive environment.

The damage output isn't enhanced by any special effects or conditions, making it insufficient for securing meaningful knockouts against most relevant threats.

Magnetic Catch, while not dealing damage, does offer energy recycling utility but doesn't contribute to Magnemite's offensive pressure.

Without any damage amplification mechanics or ways to bypass defensive abilities, Magnemite simply can't stand as a primary attacker in any serious deck configuration.




Survival Score Image Survival rating: 3/10

With just 60 HP, Magnemite is extremely vulnerable to being knocked out in a single hit by virtually any established attacker in the format.

Its Fire weakness is particularly problematic in metas where Fire-type attackers are prevalent.

The one bright spot is its Grass resistance (-30), which can occasionally help it survive attacks from that type.

The single retreat cost is manageable, allowing for reasonable pivoting options without excessive resource investment.

However, Magnemite lacks any built-in defensive abilities, healing effects, or damage reduction mechanics that would improve its staying power.

As a Basic Pokémon meant to evolve, its fragility is expected but nonetheless a significant limitation.




Versatility Score Image Versatility rating: 4/10

Magnemite demonstrates some versatility through its Magnetic Catch ability, which recovers up to three Metal Energy cards from the discard pile.

This energy recycling can be valuable in decks focusing on Metal-type attackers that consume large amounts of energy.

The card can serve as both a setup piece and, in desperate situations, a weak attacker.

However, its utility is strictly limited to Metal-type strategies, making it useless in cross-type decks.

Many other cards offer similar or superior energy recovery with additional benefits, reducing Magnemite's uniqueness.

Its matchup coverage is poor since it rarely threatens opposing Pokémon, and it serves a single-dimensional role as an energy recovery support Pokémon.




setup Score Image Speed/Setup rating: 7/10

Magnemite requires minimal setup to use its Magnetic Catch ability, needing just a single Colorless energy attachment.

This allows it to function immediately on turn one if you have energy in the discard pile, which is a significant advantage.

The card is easily searchable through common Basic Pokémon support like Quick Ball, Nest Ball, or Ultra Ball.

However, Magnetic Catch's effectiveness depends entirely on having Metal Energy cards already in your discard pile, meaning Magnemite often needs complementary discard mechanisms to reach its full potential.

As an evolving Basic, it can also serve as a stepping stone to potentially more powerful evolutions, though modern Magneton and Magnezone options aren't particularly competitive.




To maximize Magnemite's effectiveness, pair it with cards that both discard and benefit from Metal Energy.

Metal-type attackers that can capitalize on the recycled energy are essential, while discard outlets like Quick Ball, Ultra Ball, and Professor's Research ensure you have energy to recover.

Cards that can search Magnemite early are also valuable for consistent setup.

Perfect Partners examples:

As a powerful Metal-type attacker, Zacian V can make excellent use of the Metal Energy that Magnemite recovers. Its Brave Blade attack delivers massive damage, and the energy acceleration from Magnetic Catch helps maintain Zacian's offensive pressure.

This Supporter card allows you to discard your hand and draw seven cards, potentially sending Metal Energy to the discard pile that Magnemite can then recover with Magnetic Catch, creating a resource management loop.

Specifically versions with energy acceleration abilities like Metal Transfer, Bronzong synergizes perfectly with Magnemite by moving the recycled Metal Energy from your deck to your Pokémon, completing the energy recovery cycle.




Magnemite from Astral Radiance occupies a niche role in Metal-type strategies as an energy recovery support Pokémon.

Its strengths lie in its accessible energy cost, straightforward energy recycling ability, and potential to evolve.

However, these advantages are severely undermined by its fragile defensive profile, weak offensive capabilities, and the existence of more efficient energy recovery options in the format.

In competitive play, Magnemite might find limited use in budget-friendly Metal decks or as an early-game tech option when you anticipate needing sustained energy resources.

For casual play, it can provide a useful energy management tool, but tournament players would typically opt for more robust support options with additional utility beyond simple energy recycling.

Consider it only if you're specifically building around Metal Energy acceleration and have ways to protect this vulnerable Pokémon from being knocked out before it can fulfill its purpose.



POWER INDEX

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28

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