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CARD INFORMATION

  • SUBTYPES:
    • Stage 1
  • HP: 120
  • TYPES:
    • Grass
  • EVOLVES FROM: Foongus
  • WEAKNESSES:
    • TYPE: Fire
    • VALUE: ×2
  • RETREATCOST:
    • Colorless
    • Colorless
  • RETREAT COST: 2
  • RARITY: Uncommon
  • FLAVOR TEXT: It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Dangerous Reaction
  • COST:
    • Colorless
  • ENERGY COST: 1
  • DAMAGE: 30+
  • DETAILS: If your opponent's Active Pokémon is affected by a Special Condition, this attack does 120 more damage.
  • NAME: Seed Bomb
  • COST:
    • Grass
    • Colorless
  • ENERGY COST: 2
  • DAMAGE: 60
  • DETAILS:

MARKET PRICES FOR AMOONGUSS 💰

Last updated: 2026/02/28
HIGH

9.99

USD
MID

0.09

USDTREND
LOW

0.04

USD

Check the latest prices on:
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Amoonguss sneaks into the competitive scene with a deceptive strategy that mirrors its real-world mushroom mimicry.

This Stage 1 Grass-type packs a potentially devastating punch that can catch opponents off guard.

With an attack that scales dramatically against afflicted Pokémon, Amoonguss presents a tactical option for trainers who enjoy status-based strategies and technical play.




Offensive Score Image Offensive rating: 7/10

Amoonguss offers two distinct attack options with contrasting damage profiles.

The star is clearly Dangerous Reaction, which for just one colorless energy delivers 30 base damage but explodes to a massive 150 when targeting a Pokémon with any Special Condition.

This creates tremendous energy efficiency when conditions are met.

The secondary Seed Bomb attack provides a reliable 60 damage for two energy, offering a consistent but underwhelming fallback option.

While the conditional damage potential is impressive, Amoonguss lacks built-in methods to apply Special Conditions itself, making it heavily dependent on companion cards to reach its offensive ceiling.




Survival Score Image Survival rating: 5/10

With 120 HP, Amoonguss sits in the middle range for Stage 1 Pokémon - not particularly durable but not immediately vulnerable either.

Its Fire weakness is problematic in metas where Fire-types see significant play, potentially allowing for easy one-hit knockouts.

The two-energy retreat cost is moderately restrictive, potentially trapping Amoonguss in the active position when you need flexibility.

Most critically, Amoonguss lacks any innate defensive abilities or mechanics to enhance its survivability.

No damage reduction, no healing capabilities, and no protection effects means it relies entirely on its modest HP pool to withstand attacks.




Versatility Score Image Versatility rating: 6/10

Amoonguss shows moderate versatility primarily through its energy-efficient conditional attack.

The single colorless energy requirement for Dangerous Reaction allows it to fit into various deck types beyond pure Grass builds.

However, its effectiveness is heavily tied to status-inflicting strategies, severely limiting its standalone value.

Against decks that can clear status conditions or prevent them entirely, Amoonguss loses much of its impact.

Its secondary attack provides consistency but lacks the power to make Amoonguss a true multi-role player.

As a tech card, it works well in specific matchups but cannot serve as a reliable centerpiece for most competitive strategies.




setup Score Image Speed/Setup rating: 7/10

As a Stage 1 Pokémon, Amoonguss requires evolving from Foongus, adding the typical consistency challenges of evolution-based cards.

Its primary advantage is the low energy investment needed for its main attack - just one colorless energy means it can be powered up in a single turn.

However, the true setup cost comes from establishing the support structure needed to apply Special Conditions consistently.

This dependence on multiple pieces working together (evolution + status infliction) makes Amoonguss slower to reach full effectiveness than its energy cost might suggest.

Additionally, the card lacks any built-in search or recovery abilities to improve its consistency.




Amoonguss thrives in decks focused on applying and maintaining Special Conditions.

Partners that can consistently inflict Poison, Sleep, Confusion, or Burn conditions are essential for maximizing Dangerous Reaction's damage potential.

Cards that extend status duration or prevent condition removal further enhance Amoonguss's effectiveness, creating a technical control strategy that can surprise opponents with sudden damage spikes.

Perfect Partners examples:

Many Seviper variants apply Poison to the opponent's Active Pokémon, instantly enabling Amoonguss's boosted damage. Their consistent Poison application provides the perfect setup for Dangerous Reaction to hit for maximum damage turn after turn.

Hypno cards typically apply Sleep conditions, which not only enable Amoonguss's bonus damage but also prevent the opponent from attacking for a turn, creating a powerful control combination that limits opponent options while dealing significant damage.

Galarian Weezing's abilities often spread Poison across multiple Pokémon, ensuring that whichever Pokémon becomes Active will trigger Amoonguss's damage boost. This coverage provides flexibility when opponents switch to avoid status conditions.




Amoonguss presents a fascinating risk-reward proposition in competitive play.

When properly supported with status-inflicting companions, its damage-to-energy ratio becomes exceptionally efficient, allowing for surprising knockouts that can shift momentum.

However, its dependence on this condition creates substantial consistency issues and vulnerability to counter-strategies.

The card performs best in dedicated status control decks rather than as a standalone threat.

Players should build around Amoonguss with abundant status condition support and consider backup attackers for situations where conditions cannot be applied.

While not a top-tier threat, Amoonguss offers budget-friendly players an interesting technical option that can capitalize on opponents unprepared for its conditional power spike.

For tournament play, it works better as a specialized tech choice rather than a primary strategy in the current meta.



POWER INDEX

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58

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