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CARD INFORMATION

  • SUBTYPES:
    • Stage 1
  • HP: 140
  • TYPES:
    • Metal
  • EVOLVES FROM: Ferroseed
  • WEAKNESSES:
    • TYPE: Fire
    • VALUE: ×2
  • RESISTANCES:
    • TYPE: Grass
    • VALUE: -30
  • RETREATCOST:
    • Colorless
    • Colorless
    • Colorless
  • RETREAT COST: 3
  • RARITY: Uncommon
  • FLAVOR TEXT: It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
  • REGULATIONMARK: I

CARD ABILITIES

This card has no abilities

CARD ATTACKS

  • NAME: Power Whip
  • COST:
    • Metal
  • ENERGY COST: 1
  • DAMAGE:
  • DETAILS: This attack does 20 damage to 1 of your opponent's Pokémon for each Energy attached to this Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
  • NAME: Metal Claw
  • COST:
    • Metal
    • Colorless
    • Colorless
    • Colorless
  • ENERGY COST: 4
  • DAMAGE: 130
  • DETAILS:

MARKET PRICES FOR FERROTHORN 💰

Last updated: 2026/01/19
HIGH

2.00

USD
MID

0.08

USDTREND
LOW

0.02

USD

Check the latest prices on:
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Ferrothorn emerges as a Metal-type contender with an intriguing damage scaling mechanic.

As a Stage 1 evolution with 140 HP, this spiky defender brings a combination of energy-based offense and inherent type advantages that could make it a solid option for players looking to incorporate Metal-type support into their tournament strategies.




Offensive Score Image Offensive rating: 7/10

Ferrothorn's offensive capabilities center around two distinct attacks.

Power Whip scales at 20 damage per attached energy, offering potentially significant output with proper energy acceleration.

With just three Metal energy, it deals 60 damage to any Pokémon (including benched), and at five energy, reaches 100 damage - all for just a single Metal energy cost.

The scaling nature makes it deadly in longer games.

Metal Claw delivers a straightforward 130 damage for four energy, which is somewhat inefficient by modern standards.

The lack of additional effects on Metal Claw and the heavy energy requirement diminish its overall offensive appeal, though Power Whip's scalability partially compensates for this limitation.




Survival Score Image Survival rating: 6/10

With 140 HP, Ferrothorn sits at an average survival threshold for a Stage 1 Pokémon.

Its true defensive strength comes from its Grass resistance, reducing incoming Grass damage by 30.

This significant resistance provides excellent coverage against popular Grass attackers in the current meta.

However, its Fire weakness is problematic, as Fire-type attackers can quickly eliminate Ferrothorn with a single attack.

The hefty three-energy retreat cost severely hampers its mobility, potentially leaving it stranded in the active position.

Without built-in recovery mechanics or defensive abilities, Ferrothorn relies entirely on its typing and moderate HP pool for survival, limiting its staying power against non-Grass opponents.




Versatility Score Image Versatility rating: 6/10

Ferrothorn demonstrates moderate versatility through its two distinct attack patterns.

Power Whip provides unique bench damage scaling with energy attachment, creating utility against decks that rely on bench-sitting support Pokémon.

Meanwhile, Metal Claw delivers more straightforward damage against active threats.

The Metal typing offers strategic advantages in certain matchups, particularly against Fairy types in expanded formats or other relevant type-based interactions.

However, Ferrothorn lacks built-in draw power, energy acceleration, or utility abilities that would enhance its versatility across different scenarios.

It fits primarily as a specialized attacker rather than a multi-role player, limiting its flexibility in diverse tournament settings.




setup Score Image Speed/Setup rating: 5/10

Ferrothorn faces significant setup challenges.

As a Stage 1, it requires finding both Ferroseed and Ferrothorn, plus evolution timing considerations.

More critically, its damage output scales with attached energy, demanding substantial energy acceleration to reach optimal performance.

Power Whip needs multiple energy attachments to become truly threatening, while Metal Claw's four-energy cost represents a multi-turn investment.

The heavy retreat cost compounds these issues, as any switch strategy requires additional resources.

Without built-in methods to accelerate its own setup, Ferrothorn relies entirely on external support cards for timely deployment.

This dependency on multiple pieces coming together creates considerable setup inconsistency in fast-paced tournament environments.




To maximize Ferrothorn's potential, focus on pairing it with energy acceleration effects like Melony, Metal Saucer, and other Metal-type support cards.

Add draw engines to find evolution pieces consistently, and consider switch cards to offset the high retreat cost.

Metal-type supporters like Bronzong or Magearna can provide critical acceleration, while Path to the Peak can limit opposing ability-based counters.

Perfect Partners examples:

Melony accelerates Water energy from discard pile while providing crucial draw support, enabling faster scaling on Power Whip. This supporter helps overcome Ferrothorn's most significant hurdle by condensing energy attachment and draw power into a single card effect.

Metal Saucer attaches Metal energy from discard pile to benched Metal Pokémon, creating the energy accumulation Ferrothorn needs for Power Whip scaling. This item card enables multi-energy turns without using a supporter, drastically reducing setup time.

Switch Cart addresses Ferrothorn's prohibitive retreat cost by providing repeatable switching options. This tool card prevents Ferrothorn from becoming stranded in the active position, maintaining battlefield flexibility while continuing to build energy for maximum damage output.




Ferrothorn presents players with a specialized Metal-type attacker that shines brightest in energy acceleration strategies.

Its Power Whip attack offers unique scaling potential and bench pressure, rewarding players who can efficiently attach multiple energy.

Despite solid type resistance against Grass and decent HP for a Stage 1, Ferrothorn struggles with a prohibitive retreat cost and reliance on external setup support.

Tournament success with this card demands dedicated deck building focused on energy acceleration, consistent evolution, and mobility solutions.

Ferrothorn works best in mid-range strategies where it can accumulate energy over several turns while other attackers apply initial pressure.

Players willing to overcome its setup challenges will find a surprisingly effective bench-sniper that can disrupt opponent strategies while dealing respectable damage with proper support.



POWER INDEX

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